Creates a new #GSocketService with no sockets to listen for. New listeners can be added with e.g. g_socket_listener_add_address() or g_socket_listener_add_inet_port().
New services are created active, there is no need to call g_socket_service_start(), unless g_socket_service_stop() has been called before.
Whether the service is currently accepting connections.
Blocks waiting for a client to connect to any of the sockets added to the listener. Returns a #GSocketConnection for the socket that was accepted.
If source_object
is not %NULL it will be filled out with the source
object specified when the corresponding socket or address was added
to the listener.
If cancellable
is not %NULL, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
optional #GCancellable object, %NULL to ignore.
This is the asynchronous version of g_socket_listener_accept().
When the operation is finished callback
will be
called. You can then call g_socket_listener_accept_finish()
to get the result of the operation.
a #GCancellable, or %NULL
a #GAsyncReadyCallback
Finishes an async accept operation. See g_socket_listener_accept_async()
a #GAsyncResult.
Blocks waiting for a client to connect to any of the sockets added to the listener. Returns the #GSocket that was accepted.
If you want to accept the high-level #GSocketConnection, not a #GSocket, which is often the case, then you should use g_socket_listener_accept() instead.
If source_object
is not %NULL it will be filled out with the source
object specified when the corresponding socket or address was added
to the listener.
If cancellable
is not %NULL, then the operation can be cancelled by
triggering the cancellable object from another thread. If the operation
was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
optional #GCancellable object, %NULL to ignore.
This is the asynchronous version of g_socket_listener_accept_socket().
When the operation is finished callback
will be
called. You can then call g_socket_listener_accept_socket_finish()
to get the result of the operation.
a #GCancellable, or %NULL
a #GAsyncReadyCallback
Finishes an async accept operation. See g_socket_listener_accept_socket_async()
a #GAsyncResult.
Creates a socket of type type
and protocol protocol,
binds
it to address
and adds it to the set of sockets we're accepting
sockets from.
Note that adding an IPv6 address, depending on the platform, may or may not result in a listener that also accepts IPv4 connections. For more deterministic behavior, see g_socket_listener_add_inet_port().
source_object
will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
If successful and effective_address
is non-%NULL then it will
be set to the address that the binding actually occurred at. This
is helpful for determining the port number that was used for when
requesting a binding to port 0 (ie: "any port"). This address, if
requested, belongs to the caller and must be freed.
Call g_socket_listener_close() to stop listening on address;
this will not
be done automatically when you drop your final reference to listener,
as
references may be held internally.
a #GSocketAddress
a #GSocketType
a #GSocketProtocol
Optional #GObject identifying this source
Listens for TCP connections on any available port number for both IPv6 and IPv4 (if each is available).
This is useful if you need to have a socket for incoming connections but don't care about the specific port number.
source_object
will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
Helper function for g_socket_listener_add_address() that creates a TCP/IP socket listening on IPv4 and IPv6 (if supported) on the specified port on all interfaces.
source_object
will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
Call g_socket_listener_close() to stop listening on port;
this will not
be done automatically when you drop your final reference to listener,
as
references may be held internally.
an IP port number (non-zero)
Optional #GObject identifying this source
Adds socket
to the set of sockets that we try to accept
new clients from. The socket must be bound to a local
address and listened to.
source_object
will be passed out in the various calls
to accept to identify this particular source, which is
useful if you're listening on multiple addresses and do
different things depending on what address is connected to.
The socket
will not be automatically closed when the listener
is finalized
unless the listener held the final reference to the socket. Before GLib 2.42,
the socket
was automatically closed on finalization of the listener,
even
if references to it were held elsewhere.
a listening #GSocket
Optional #GObject identifying this source
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Closes all the sockets in the listener.
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.
Checks whether object
has a [floating][floating-ref] reference.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets the listen backlog on the sockets in the listener. This must be called before adding any sockets, addresses or ports to the #GSocketListener (for example, by calling g_socket_listener_add_inet_port()) to be effective.
See g_socket_set_listen_backlog() for details
an integer
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets a property on an object.
the name of the property to set
the value
Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from g_socket_service_stop().
This call is thread-safe, so it may be called from a thread handling an incoming client request.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.
This call is thread-safe, so it may be called from a thread handling an incoming client request.
Note that this only stops accepting new connections; it does not close the listening sockets, and you can call g_socket_service_start() again later to begin listening again. To close the listening sockets, call g_socket_listener_close(). (This will happen automatically when the #GSocketService is finalized.)
This must be called before calling g_socket_listener_close() as the socket service will start accepting connections immediately when a new socket is added.
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new #GSocketService with no sockets to listen for. New listeners can be added with e.g. g_socket_listener_add_address() or g_socket_listener_add_inet_port().
New services are created active, there is no need to call g_socket_service_start(), unless g_socket_service_stop() has been called before.
Creates a new #GSocketListener with no sockets to listen for. New listeners can be added with e.g. g_socket_listener_add_address() or g_socket_listener_add_inet_port().
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
A #GSocketService is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service the #GSocketService::incoming signal is emitted.
A #GSocketService is a subclass of #GSocketListener and you need to add the addresses you want to accept connections on with the #GSocketListener APIs.
There are two options for implementing a network service based on #GSocketService. The first is to create the service using g_socket_service_new() and to connect to the #GSocketService::incoming signal. The second is to subclass #GSocketService and override the default signal handler implementation.
In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see #GThreadedSocketService.
The socket service runs on the main loop of the [thread-default context][g-main-context-push-thread-default-context] of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.