Creates a new #GSocket with the defined family, type and protocol.
If protocol
is 0 (%G_SOCKET_PROTOCOL_DEFAULT) the default protocol type
for the family and type is used.
The protocol
is a family and type specific int that specifies what
kind of protocol to use. #GSocketProtocol lists several common ones.
Many families only support one protocol, and use 0 for this, others
support several and using 0 means to use the default protocol for
the family and type.
The protocol id is passed directly to the operating system, so you can use protocols not listed in #GSocketProtocol if you know the protocol number used for it.
the socket family to use, e.g. %G_SOCKET_FAMILY_IPV4.
the socket type to use.
the id of the protocol to use, or 0 for default.
Whether the socket should allow sending to broadcast addresses.
Whether outgoing multicast packets loop back to the local host.
Time-to-live out outgoing multicast packets
The timeout in seconds on socket I/O
Time-to-live for outgoing unicast packets
Accept incoming connections on a connection-based socket. This removes the first outstanding connection request from the listening socket and creates a #GSocket object for it.
The socket
must be bound to a local address with g_socket_bind() and
must be listening for incoming connections (g_socket_listen()).
If there are no outstanding connections then the operation will block or return %G_IO_ERROR_WOULD_BLOCK if non-blocking I/O is enabled. To be notified of an incoming connection, wait for the %G_IO_IN condition.
a %GCancellable or %NULL
When a socket is created it is attached to an address family, but it doesn't have an address in this family. g_socket_bind() assigns the address (sometimes called name) of the socket.
It is generally required to bind to a local address before you can receive connections. (See g_socket_listen() and g_socket_accept() ). In certain situations, you may also want to bind a socket that will be used to initiate connections, though this is not normally required.
If socket
is a TCP socket, then allow_reuse
controls the setting
of the SO_REUSEADDR
socket option; normally it should be %TRUE for
server sockets (sockets that you will eventually call
g_socket_accept() on), and %FALSE for client sockets. (Failing to
set this flag on a server socket may cause g_socket_bind() to return
%G_IO_ERROR_ADDRESS_IN_USE if the server program is stopped and then
immediately restarted.)
If socket
is a UDP socket, then allow_reuse
determines whether or
not other UDP sockets can be bound to the same address at the same
time. In particular, you can have several UDP sockets bound to the
same address, and they will all receive all of the multicast and
broadcast packets sent to that address. (The behavior of unicast
UDP packets to an address with multiple listeners is not defined.)
a #GSocketAddress specifying the local address.
whether to allow reusing this address
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Checks and resets the pending connect error for the socket. This is used to check for errors when g_socket_connect() is used in non-blocking mode.
Closes the socket, shutting down any active connection.
Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.
Once the socket is closed, all other operations will return %G_IO_ERROR_CLOSED. Closing a socket multiple times will not return an error.
Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Beware that due to the way that TCP works, it is possible for
recently-sent data to be lost if either you close a socket while the
%G_IO_IN condition is set, or else if the remote connection tries to
send something to you after you close the socket but before it has
finished reading all of the data you sent. There is no easy generic
way to avoid this problem; the easiest fix is to design the network
protocol such that the client will never send data "out of turn".
Another solution is for the server to half-close the connection by
calling g_socket_shutdown() with only the shutdown_write
flag set,
and then wait for the client to notice this and close its side of the
connection, after which the server can safely call g_socket_close().
(This is what #GTcpConnection does if you call
g_tcp_connection_set_graceful_disconnect(). But of course, this
only works if the client will close its connection after the server
does.)
Checks on the readiness of socket
to perform operations.
The operations specified in condition
are checked for and masked
against the currently-satisfied conditions on socket
. The result
is returned.
Note that on Windows, it is possible for an operation to return %G_IO_ERROR_WOULD_BLOCK even immediately after g_socket_condition_check() has claimed that the socket is ready for writing. Rather than calling g_socket_condition_check() and then writing to the socket if it succeeds, it is generally better to simply try writing to the socket right away, and try again later if the initial attempt returns %G_IO_ERROR_WOULD_BLOCK.
It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition; these conditions will always be set in the output if they are true.
This call never blocks.
a #GIOCondition mask to check
Waits for up to timeout_us
microseconds for condition
to become true
on socket
. If the condition is met, %TRUE is returned.
If cancellable
is cancelled before the condition is met, or if
timeout_us
(or the socket's #GSocket:timeout) is reached before the
condition is met, then %FALSE is returned and error,
if non-%NULL,
is set to the appropriate value (%G_IO_ERROR_CANCELLED or
%G_IO_ERROR_TIMED_OUT).
If you don't want a timeout, use g_socket_condition_wait().
(Alternatively, you can pass -1 for timeout_us
.)
Note that although timeout_us
is in microseconds for consistency with
other GLib APIs, this function actually only has millisecond
resolution, and the behavior is undefined if timeout_us
is not an
exact number of milliseconds.
a #GIOCondition mask to wait for
the maximum time (in microseconds) to wait, or -1
a #GCancellable, or %NULL
Waits for condition
to become true on socket
. When the condition
is met, %TRUE is returned.
If cancellable
is cancelled before the condition is met, or if the
socket has a timeout set and it is reached before the condition is
met, then %FALSE is returned and error,
if non-%NULL, is set to
the appropriate value (%G_IO_ERROR_CANCELLED or
%G_IO_ERROR_TIMED_OUT).
See also g_socket_condition_timed_wait().
a #GIOCondition mask to wait for
a #GCancellable, or %NULL
Waits for up to timeout
microseconds for condition to become true on
datagram_based
. If the condition is met, %TRUE is returned.
If cancellable
is cancelled before the condition is met, or if timeout
is
reached before the condition is met, then %FALSE is returned and error
is
set appropriately (%G_IO_ERROR_CANCELLED or %G_IO_ERROR_TIMED_OUT).
a #GIOCondition mask to wait for
the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
a #GCancellable
Creates a #GSocketConnection subclass of the right type for
socket
.
Creates a #GSource that can be attached to a #GMainContext to monitor for
the availability of the specified condition
on the #GDatagramBased. The
#GSource keeps a reference to the datagram_based
.
The callback on the source is of the #GDatagramBasedSourceFunc type.
It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition;
these
conditions will always be reported in the callback if they are true.
If non-%NULL, cancellable
can be used to cancel the source, which will
cause the source to trigger, reporting the current condition (which is
likely 0 unless cancellation happened at the same time as a condition
change). You can check for this in the callback using
g_cancellable_is_cancelled().
a #GIOCondition mask to monitor
a #GCancellable
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Get the amount of data pending in the OS input buffer, without blocking.
If socket
is a UDP or SCTP socket, this will return the size of
just the next packet, even if additional packets are buffered after
that one.
Note that on Windows, this function is rather inefficient in the UDP case, and so if you know any plausible upper bound on the size of the incoming packet, it is better to just do a g_socket_receive() with a buffer of that size, rather than calling g_socket_get_available_bytes() first and then doing a receive of exactly the right size.
Gets the blocking mode of the socket. For details on blocking I/O, see g_socket_set_blocking().
Gets the broadcast setting on socket;
if %TRUE,
it is possible to send packets to broadcast
addresses.
Returns the credentials of the foreign process connected to this socket, if any (e.g. it is only supported for %G_SOCKET_FAMILY_UNIX sockets).
If this operation isn't supported on the OS, the method fails with the %G_IO_ERROR_NOT_SUPPORTED error. On Linux this is implemented by reading the %SO_PEERCRED option on the underlying socket.
This method can be expected to be available on the following platforms:
Other ways to obtain credentials from a foreign peer includes the #GUnixCredentialsMessage type and g_unix_connection_send_credentials() / g_unix_connection_receive_credentials() functions.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets the socket family of the socket.
Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.
Gets the keepalive mode of the socket. For details on this, see g_socket_set_keepalive().
Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().
Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.
Gets the multicast loopback setting on socket;
if %TRUE (the
default), outgoing multicast packets will be looped back to
multicast listeners on the same host.
Gets the multicast time-to-live setting on socket;
see
g_socket_set_multicast_ttl() for more details.
Gets the value of an integer-valued option on socket,
as with
getsockopt(). (If you need to fetch a non-integer-valued option,
you will need to call getsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
Note that even for socket options that are a single byte in size,
value
is still a pointer to a #gint variable, not a #guchar;
g_socket_get_option() will handle the conversion internally.
the "API level" of the option (eg, SOL_SOCKET
)
the "name" of the option (eg, SO_BROADCAST
)
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.
Gets the socket type of the socket.
Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().
Gets the unicast time-to-live setting on socket;
see
g_socket_set_ttl() for more details.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Initializes the object implementing the interface.
This method is intended for language bindings. If writing in C, g_initable_new() should typically be used instead.
The object must be initialized before any real use after initial construction, either with this function or g_async_initable_init_async().
Implementations may also support cancellation. If cancellable
is not %NULL,
then initialization can be cancelled by triggering the cancellable object
from another thread. If the operation was cancelled, the error
%G_IO_ERROR_CANCELLED will be returned. If cancellable
is not %NULL and
the object doesn't support cancellable initialization the error
%G_IO_ERROR_NOT_SUPPORTED will be returned.
If the object is not initialized, or initialization returns with an error, then all operations on the object except g_object_ref() and g_object_unref() are considered to be invalid, and have undefined behaviour. See the [introduction][ginitable] for more details.
Callers should not assume that a class which implements #GInitable can be initialized multiple times, unless the class explicitly documents itself as supporting this. Generally, a class’ implementation of init() can assume (and assert) that it will only be called once. Previously, this documentation recommended all #GInitable implementations should be idempotent; that recommendation was relaxed in GLib 2.54.
If a class explicitly supports being initialized multiple times, it is recommended that the method is idempotent: multiple calls with the same arguments should return the same results. Only the first call initializes the object; further calls return the result of the first call.
One reason why a class might need to support idempotent initialization is if it is designed to be used via the singleton pattern, with a #GObjectClass.constructor that sometimes returns an existing instance. In this pattern, a caller would expect to be able to call g_initable_init() on the result of g_object_new(), regardless of whether it is in fact a new instance.
optional #GCancellable object, %NULL to ignore.
Checks whether a socket is closed.
Check whether the socket is connected. This is only useful for connection-oriented sockets.
If using g_socket_shutdown(), this function will return %TRUE until the socket has been shut down for reading and writing. If you do a non-blocking connect, this function will not return %TRUE until after you call g_socket_check_connect_result().
Checks whether object
has a [floating][floating-ref] reference.
Registers socket
to receive multicast messages sent to group
.
socket
must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have
been bound to an appropriate interface and port with
g_socket_bind().
If iface
is %NULL, the system will automatically pick an interface
to bind to based on group
.
If source_specific
is %TRUE, source-specific multicast as defined
in RFC 4604 is used. Note that on older platforms this may fail
with a %G_IO_ERROR_NOT_SUPPORTED error.
To bind to a given source-specific multicast address, use g_socket_join_multicast_group_ssm() instead.
a #GInetAddress specifying the group address to join.
%TRUE if source-specific multicast should be used
Name of the interface to use, or %NULL
Registers socket
to receive multicast messages sent to group
.
socket
must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have
been bound to an appropriate interface and port with
g_socket_bind().
If iface
is %NULL, the system will automatically pick an interface
to bind to based on group
.
If source_specific
is not %NULL, use source-specific multicast as
defined in RFC 4604. Note that on older platforms this may fail
with a %G_IO_ERROR_NOT_SUPPORTED error.
Note that this function can be called multiple times for the same
group
with different source_specific
in order to receive multicast
packets from more than one source.
a #GInetAddress specifying the group address to join.
a #GInetAddress specifying the source-specific multicast address or %NULL to ignore.
Name of the interface to use, or %NULL
Removes socket
from the multicast group defined by group,
iface,
and source_specific
(which must all have the same values they had
when you joined the group).
socket
remains bound to its address and port, and can still receive
unicast messages after calling this.
To unbind to a given source-specific multicast address, use g_socket_leave_multicast_group_ssm() instead.
a #GInetAddress specifying the group address to leave.
%TRUE if source-specific multicast was used
Interface used
Removes socket
from the multicast group defined by group,
iface,
and source_specific
(which must all have the same values they had
when you joined the group).
socket
remains bound to its address and port, and can still receive
unicast messages after calling this.
a #GInetAddress specifying the group address to leave.
a #GInetAddress specifying the source-specific multicast address or %NULL to ignore.
Name of the interface to use, or %NULL
Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().
Before calling this the socket must be bound to a local address using g_socket_bind().
To set the maximum amount of outstanding clients, use g_socket_set_listen_backlog().
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Receive data (up to size
bytes) from a socket. This is mainly used by
connection-oriented sockets; it is identical to g_socket_receive_from()
with address
set to %NULL.
For %G_SOCKET_TYPE_DATAGRAM and %G_SOCKET_TYPE_SEQPACKET sockets,
g_socket_receive() will always read either 0 or 1 complete messages from
the socket. If the received message is too large to fit in buffer,
then
the data beyond size
bytes will be discarded, without any explicit
indication that this has occurred.
For %G_SOCKET_TYPE_STREAM sockets, g_socket_receive() can return any
number of bytes, up to size
. If more than size
bytes have been
received, the additional data will be returned in future calls to
g_socket_receive().
If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when data is available, wait for the %G_IO_IN condition.
On error -1 is returned and error
is set accordingly.
a %GCancellable or %NULL
Receive data (up to size
bytes) from a socket.
If address
is non-%NULL then address
will be set equal to the
source address of the received packet.
address
is owned by the caller.
See g_socket_receive() for additional information.
a %GCancellable or %NULL
Receive data from a socket. For receiving multiple messages, see g_socket_receive_messages(); for easier use, see g_socket_receive() and g_socket_receive_from().
If address
is non-%NULL then address
will be set equal to the
source address of the received packet.
address
is owned by the caller.
vector
must point to an array of #GInputVector structs and
num_vectors
must be the length of this array. These structs
describe the buffers that received data will be scattered into.
If num_vectors
is -1, then vectors
is assumed to be terminated
by a #GInputVector with a %NULL buffer pointer.
As a special case, if num_vectors
is 0 (in which case, vectors
may of course be %NULL), then a single byte is received and
discarded. This is to facilitate the common practice of sending a
single '\0' byte for the purposes of transferring ancillary data.
messages,
if non-%NULL, will be set to point to a newly-allocated
array of #GSocketControlMessage instances or %NULL if no such
messages was received. These correspond to the control messages
received from the kernel, one #GSocketControlMessage per message
from the kernel. This array is %NULL-terminated and must be freed
by the caller using g_free() after calling g_object_unref() on each
element. If messages
is %NULL, any control messages received will
be discarded.
num_messages,
if non-%NULL, will be set to the number of control
messages received.
If both messages
and num_messages
are non-%NULL, then
num_messages
gives the number of #GSocketControlMessage instances
in messages
(ie: not including the %NULL terminator).
flags
is an in/out parameter. The commonly available arguments
for this are available in the #GSocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too
(and g_socket_receive_message() may pass system-specific flags out).
Flags passed in to the parameter affect the receive operation; flags returned
out of it are relevant to the specific returned message.
As with g_socket_receive(), data may be discarded if socket
is
%G_SOCKET_TYPE_DATAGRAM or %G_SOCKET_TYPE_SEQPACKET and you do not
provide enough buffer space to read a complete message. You can pass
%G_SOCKET_MSG_PEEK in flags
to peek at the current message without
removing it from the receive queue, but there is no portable way to find
out the length of the message other than by reading it into a
sufficiently-large buffer.
If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when data is available, wait for the %G_IO_IN condition.
On error -1 is returned and error
is set accordingly.
an array of #GInputVector structs
a pointer to an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
a %GCancellable or %NULL
Receive multiple data messages from socket
in one go. This is the most
complicated and fully-featured version of this call. For easier use, see
g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message().
messages
must point to an array of #GInputMessage structs and
num_messages
must be the length of this array. Each #GInputMessage
contains a pointer to an array of #GInputVector structs describing the
buffers that the data received in each message will be written to. Using
multiple #GInputVectors is more memory-efficient than manually copying data
out of a single buffer to multiple sources, and more system-call-efficient
than making multiple calls to g_socket_receive(), such as in scenarios where
a lot of data packets need to be received (e.g. high-bandwidth video
streaming over RTP/UDP).
flags
modify how all messages are received. The commonly available
arguments for this are available in the #GSocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too. These
flags affect the overall receive operation. Flags affecting individual
messages are returned in #GInputMessage.flags.
The other members of #GInputMessage are treated as described in its documentation.
If #GSocket:blocking is %TRUE the call will block until num_messages
have
been received, or the end of the stream is reached.
If #GSocket:blocking is %FALSE the call will return up to num_messages
without blocking, or %G_IO_ERROR_WOULD_BLOCK if no messages are queued in the
operating system to be received.
In blocking mode, if #GSocket:timeout is positive and is reached before any
messages are received, %G_IO_ERROR_TIMED_OUT is returned, otherwise up to
num_messages
are returned. (Note: This is effectively the
behaviour of MSG_WAITFORONE
with recvmmsg().)
To be notified when messages are available, wait for the %G_IO_IN condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_receive_messages() even if you were previously notified of a %G_IO_IN condition.
If the remote peer closes the connection, any messages queued in the operating system will be returned, and subsequent calls to g_socket_receive_messages() will return 0 (with no error set).
On error -1 is returned and error
is set accordingly. An error will only
be returned if zero messages could be received; otherwise the number of
messages successfully received before the error will be returned.
an array of #GInputMessage structs
an int containing #GSocketMsgFlags flags for the overall operation, which may additionally contain other platform specific flags
a %GCancellable or %NULL
Receive one or more data messages from datagram_based
in one go.
messages
must point to an array of #GInputMessage structs and
num_messages
must be the length of this array. Each #GInputMessage
contains a pointer to an array of #GInputVector structs describing the
buffers that the data received in each message will be written to.
flags
modify how all messages are received. The commonly available
arguments for this are available in the #GSocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too. These
flags affect the overall receive operation. Flags affecting individual
messages are returned in #GInputMessage.flags.
The other members of #GInputMessage are treated as described in its documentation.
If timeout
is negative the call will block until num_messages
have been
received, the connection is closed remotely (EOS), cancellable
is cancelled,
or an error occurs.
If timeout
is 0 the call will return up to num_messages
without blocking,
or %G_IO_ERROR_WOULD_BLOCK if no messages are queued in the operating system
to be received.
If timeout
is positive the call will block on the same conditions as if
timeout
were negative. If the timeout is reached
before any messages are received, %G_IO_ERROR_TIMED_OUT is returned,
otherwise it will return the number of messages received before timing out.
(Note: This is effectively the behaviour of MSG_WAITFORONE
with
recvmmsg().)
To be notified when messages are available, wait for the %G_IO_IN condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_datagram_based_receive_messages() even if you were previously notified of a %G_IO_IN condition.
If the remote peer closes the connection, any messages queued in the underlying receive buffer will be returned, and subsequent calls to g_datagram_based_receive_messages() will return 0 (with no error set).
If the connection is shut down or closed (by calling g_socket_close() or
g_socket_shutdown() with shutdown_read
set, if it’s a #GSocket, for
example), all calls to this function will return %G_IO_ERROR_CLOSED.
On error -1 is returned and error
is set accordingly. An error will only
be returned if zero messages could be received; otherwise the number of
messages successfully received before the error will be returned. If
cancellable
is cancelled, %G_IO_ERROR_CANCELLED is returned as with any
other error.
an array of #GInputMessage structs
an int containing #GSocketMsgFlags flags for the overall operation
the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
a %GCancellable
This behaves exactly the same as g_socket_receive(), except that
the choice of blocking or non-blocking behavior is determined by
the blocking
argument rather than by socket'
s properties.
whether to do blocking or non-blocking I/O
a %GCancellable or %NULL
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Tries to send size
bytes from buffer
on the socket. This is
mainly used by connection-oriented sockets; it is identical to
g_socket_send_to() with address
set to %NULL.
If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
On error -1 is returned and error
is set accordingly.
the buffer containing the data to send.
a %GCancellable or %NULL
Send data to address
on socket
. For sending multiple messages see
g_socket_send_messages(); for easier use, see
g_socket_send() and g_socket_send_to().
If address
is %NULL then the message is sent to the default receiver
(set by g_socket_connect()).
vectors
must point to an array of #GOutputVector structs and
num_vectors
must be the length of this array. (If num_vectors
is -1,
then vectors
is assumed to be terminated by a #GOutputVector with a
%NULL buffer pointer.) The #GOutputVector structs describe the buffers
that the sent data will be gathered from. Using multiple
#GOutputVectors is more memory-efficient than manually copying
data from multiple sources into a single buffer, and more
network-efficient than making multiple calls to g_socket_send().
messages,
if non-%NULL, is taken to point to an array of num_messages
#GSocketControlMessage instances. These correspond to the control
messages to be sent on the socket.
If num_messages
is -1 then messages
is treated as a %NULL-terminated
array.
flags
modify how the message is sent. The commonly available arguments
for this are available in the #GSocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
The sum of the sizes of each #GOutputVector in vectors must not be greater than %G_MAXSSIZE. If the message can be larger than this, then it is mandatory to use the g_socket_send_message_with_timeout() function.
On error -1 is returned and error
is set accordingly.
a #GSocketAddress, or %NULL
an array of #GOutputVector structs
a pointer to an array of #GSocketControlMessages, or %NULL.
an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
a %GCancellable or %NULL
This behaves exactly the same as g_socket_send_message(), except that
the choice of timeout behavior is determined by the timeout_us
argument
rather than by socket'
s properties.
On error %G_POLLABLE_RETURN_FAILED is returned and error
is set accordingly, or
if the socket is currently not writable %G_POLLABLE_RETURN_WOULD_BLOCK is
returned. bytes_written
will contain 0 in both cases.
a #GSocketAddress, or %NULL
an array of #GOutputVector structs
a pointer to an array of #GSocketControlMessages, or %NULL.
an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
the maximum time (in microseconds) to wait, or -1
a %GCancellable or %NULL
Send multiple data messages from socket
in one go. This is the most
complicated and fully-featured version of this call. For easier use, see
g_socket_send(), g_socket_send_to(), and g_socket_send_message().
messages
must point to an array of #GOutputMessage structs and
num_messages
must be the length of this array. Each #GOutputMessage
contains an address to send the data to, and a pointer to an array of
#GOutputVector structs to describe the buffers that the data to be sent
for each message will be gathered from. Using multiple #GOutputVectors is
more memory-efficient than manually copying data from multiple sources
into a single buffer, and more network-efficient than making multiple
calls to g_socket_send(). Sending multiple messages in one go avoids the
overhead of making a lot of syscalls in scenarios where a lot of data
packets need to be sent (e.g. high-bandwidth video streaming over RTP/UDP),
or where the same data needs to be sent to multiple recipients.
flags
modify how the message is sent. The commonly available arguments
for this are available in the #GSocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is space for all the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned if no data was written at all, otherwise the number of messages sent will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
On error -1 is returned and error
is set accordingly. An error will only
be returned if zero messages could be sent; otherwise the number of messages
successfully sent before the error will be returned.
an array of #GOutputMessage structs
an int containing #GSocketMsgFlags flags, which may additionally contain other platform specific flags
a %GCancellable or %NULL
Send one or more data messages from datagram_based
in one go.
messages
must point to an array of #GOutputMessage structs and
num_messages
must be the length of this array. Each #GOutputMessage
contains an address to send the data to, and a pointer to an array of
#GOutputVector structs to describe the buffers that the data to be sent
for each message will be gathered from.
flags
modify how the message is sent. The commonly available arguments
for this are available in the #GSocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too.
The other members of #GOutputMessage are treated as described in its documentation.
If timeout
is negative the call will block until num_messages
have been
sent, cancellable
is cancelled, or an error occurs.
If timeout
is 0 the call will send up to num_messages
without blocking,
or will return %G_IO_ERROR_WOULD_BLOCK if there is no space to send messages.
If timeout
is positive the call will block on the same conditions as if
timeout
were negative. If the timeout is reached before any messages are
sent, %G_IO_ERROR_TIMED_OUT is returned, otherwise it will return the number
of messages sent before timing out.
To be notified when messages can be sent, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_datagram_based_send_messages() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
If the connection is shut down or closed (by calling g_socket_close() or
g_socket_shutdown() with shutdown_write
set, if it’s a #GSocket, for
example), all calls to this function will return %G_IO_ERROR_CLOSED.
On error -1 is returned and error
is set accordingly. An error will only
be returned if zero messages could be sent; otherwise the number of messages
successfully sent before the error will be returned. If cancellable
is
cancelled, %G_IO_ERROR_CANCELLED is returned as with any other error.
an array of #GOutputMessage structs
an int containing #GSocketMsgFlags flags
the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
a %GCancellable
Tries to send size
bytes from buffer
to address
. If address
is
%NULL then the message is sent to the default receiver (set by
g_socket_connect()).
See g_socket_send() for additional information.
a #GSocketAddress, or %NULL
the buffer containing the data to send.
a %GCancellable or %NULL
This behaves exactly the same as g_socket_send(), except that
the choice of blocking or non-blocking behavior is determined by
the blocking
argument rather than by socket'
s properties.
the buffer containing the data to send.
whether to do blocking or non-blocking I/O
a %GCancellable or %NULL
Sets the blocking mode of the socket. In blocking mode all operations (which don’t take an explicit blocking parameter) block until they succeed or there is an error. In non-blocking mode all functions return results immediately or with a %G_IO_ERROR_WOULD_BLOCK error.
All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.
Whether to use blocking I/O or not.
Sets whether socket
should allow sending to broadcast addresses.
This is %FALSE by default.
whether socket
should allow sending to broadcast addresses
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets or unsets the %SO_KEEPALIVE flag on the underlying socket. When this flag is set on a socket, the system will attempt to verify that the remote socket endpoint is still present if a sufficiently long period of time passes with no data being exchanged. If the system is unable to verify the presence of the remote endpoint, it will automatically close the connection.
This option is only functional on certain kinds of sockets. (Notably, %G_SOCKET_PROTOCOL_TCP sockets.)
The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.
Value for the keepalive flag
Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.
Note that this must be called before g_socket_listen() and has no effect if called after that.
the maximum number of pending connections.
Sets whether outgoing multicast packets will be received by sockets listening on that multicast address on the same host. This is %TRUE by default.
whether socket
should receive messages sent to its multicast groups from the local host
Sets the time-to-live for outgoing multicast datagrams on socket
.
By default, this is 1, meaning that multicast packets will not leave
the local network.
the time-to-live value for all multicast datagrams on socket
Sets the value of an integer-valued option on socket,
as with
setsockopt(). (If you need to set a non-integer-valued option,
you will need to call setsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
the "API level" of the option (eg, SOL_SOCKET
)
the "name" of the option (eg, SO_BROADCAST
)
the value to set the option to
Sets a property on an object.
the name of the property to set
the value
Sets the time in seconds after which I/O operations on socket
will
time out if they have not yet completed.
On a blocking socket, this means that any blocking #GSocket
operation will time out after timeout
seconds of inactivity,
returning %G_IO_ERROR_TIMED_OUT.
On a non-blocking socket, calls to g_socket_condition_wait() will
also fail with %G_IO_ERROR_TIMED_OUT after the given time. Sources
created with g_socket_create_source() will trigger after
timeout
seconds of inactivity, with the requested condition
set, at which point calling g_socket_receive(), g_socket_send(),
g_socket_check_connect_result(), etc, will fail with
%G_IO_ERROR_TIMED_OUT.
If timeout
is 0 (the default), operations will never time out
on their own.
Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.
the timeout for socket,
in seconds, or 0 for none
Sets the time-to-live for outgoing unicast packets on socket
.
By default the platform-specific default value is used.
the time-to-live value for all unicast packets on socket
Shut down part or all of a full-duplex connection.
If shutdown_read
is %TRUE then the receiving side of the connection
is shut down, and further reading is disallowed.
If shutdown_write
is %TRUE then the sending side of the connection
is shut down, and further writing is disallowed.
It is allowed for both shutdown_read
and shutdown_write
to be %TRUE.
One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.
whether to shut down the read side
whether to shut down the write side
Checks if a socket is capable of speaking IPv4.
IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.
No other types of sockets are currently considered as being capable of speaking IPv4.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new #GSocket with the defined family, type and protocol.
If protocol
is 0 (%G_SOCKET_PROTOCOL_DEFAULT) the default protocol type
for the family and type is used.
The protocol
is a family and type specific int that specifies what
kind of protocol to use. #GSocketProtocol lists several common ones.
Many families only support one protocol, and use 0 for this, others
support several and using 0 means to use the default protocol for
the family and type.
The protocol id is passed directly to the operating system, so you can use protocols not listed in #GSocketProtocol if you know the protocol number used for it.
the socket family to use, e.g. %G_SOCKET_FAMILY_IPV4.
the socket type to use.
the id of the protocol to use, or 0 for default.
Creates a new #GSocket from a native file descriptor or winsock SOCKET handle.
This reads all the settings from the file descriptor so that all properties should work. Note that the file descriptor will be set to non-blocking mode, independent on the blocking mode of the #GSocket.
On success, the returned #GSocket takes ownership of fd
. On failure, the
caller must close fd
themselves.
Since GLib 2.46, it is no longer a fatal error to call this on a non-socket descriptor. Instead, a GError will be set with code %G_IO_ERROR_FAILED
a native socket file descriptor.
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
A #GSocket is a low-level networking primitive. It is a more or less direct mapping of the BSD socket API in a portable GObject based API. It supports both the UNIX socket implementations and winsock2 on Windows.
#GSocket is the platform independent base upon which the higher level network primitives are based. Applications are not typically meant to use it directly, but rather through classes like #GSocketClient, #GSocketService and #GSocketConnection. However there may be cases where direct use of #GSocket is useful.
#GSocket implements the #GInitable interface, so if it is manually constructed by e.g. g_object_new() you must call g_initable_init() and check the results before using the object. This is done automatically in g_socket_new() and g_socket_new_from_fd(), so these functions can return %NULL.
Sockets operate in two general modes, blocking or non-blocking. When in blocking mode all operations (which don’t take an explicit blocking parameter) block until the requested operation is finished or there is an error. In non-blocking mode all calls that would block return immediately with a %G_IO_ERROR_WOULD_BLOCK error. To know when a call would successfully run you can call g_socket_condition_check(), or g_socket_condition_wait(). You can also use g_socket_create_source() and attach it to a #GMainContext to get callbacks when I/O is possible. Note that all sockets are always set to non blocking mode in the system, and blocking mode is emulated in GSocket.
When working in non-blocking mode applications should always be able to handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other function said that I/O was possible. This can easily happen in case of a race condition in the application, but it can also happen for other reasons. For instance, on Windows a socket is always seen as writable until a write returns %G_IO_ERROR_WOULD_BLOCK.
#GSockets can be either connection oriented or datagram based. For connection oriented types you must first establish a connection by either connecting to an address or accepting a connection from another address. For connectionless socket types the target/source address is specified or received in each I/O operation.
All socket file descriptors are set to be close-on-exec.
Note that creating a #GSocket causes the signal %SIGPIPE to be ignored for the remainder of the program. If you are writing a command-line utility that uses #GSocket, you may need to take into account the fact that your program will not automatically be killed if it tries to write to %stdout after it has been closed.
Like most other APIs in GLib, #GSocket is not inherently thread safe. To use a #GSocket concurrently from multiple threads, you must implement your own locking.