Structure used for scatter/gather data input. You generally pass in an array of #GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.
Pointer to a buffer where data will be written.
the available size in buffer.
buffer
Structure used for scatter/gather data input. You generally pass in an array of #GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.