Flags used when creating a #GSocket. Some protocols may not implement all the socket types.
Connectionless, unreliable datagram passing. (e.g. UDP)
Type unknown or wrong
Reliable connection-based passing of datagrams of fixed maximum length (e.g. SCTP).
Reliable connection-based byte streams (e.g. TCP).
Flags used when creating a #GSocket. Some protocols may not implement all the socket types.