Appends a stroked border rectangle inside the given outline
.
The four sides of the border can have different widths and colors.
the outline of the border
the stroke width of the border on the top, right, bottom and left side respectively.
the color used on the top, right, bottom and left side.
Appends a conic gradient node with the given stops to snapshot
.
the rectangle to render the gradient into
the center point of the conic gradient
the clockwise rotation in degrees of the starting angle. 0 means the starting angle is the top.
the color stops defining the gradient
Appends an inset shadow into the box given by outline
.
outline of the region surrounded by shadow
color of the shadow
horizontal offset of shadow
vertical offset of shadow
how far the shadow spreads towards the inside
how much blur to apply to the shadow
Appends a linear gradient node with the given stops to snapshot
.
the rectangle to render the linear gradient into
the point at which the linear gradient will begin
the point at which the linear gradient will finish
the color stops defining the gradient
Appends node
to the current render node of snapshot,
without changing the current node.
If snapshot
does not have a current node yet, node
will become the initial node.
a GskRenderNode
Appends an outset shadow node around the box given by outline
.
outline of the region surrounded by shadow
color of the shadow
horizontal offset of shadow
vertical offset of shadow
how far the shadow spreads towards the outside
how much blur to apply to the shadow
Appends a radial gradient node with the given stops to snapshot
.
the rectangle to render the readial gradient into
the center point for the radial gradient
the horizontal radius
the vertical radius
the start position (on the horizontal axis)
the end position (on the horizontal axis)
the color stops defining the gradient
Appends a repeating linear gradient node with the given stops to snapshot
.
the rectangle to render the linear gradient into
the point at which the linear gradient will begin
the point at which the linear gradient will finish
the color stops defining the gradient
Appends a repeating radial gradient node with the given stops to snapshot
.
the rectangle to render the readial gradient into
the center point for the radial gradient
the horizontal radius
the vertical radius
the start position (on the horizontal axis)
the end position (on the horizontal axis)
the color stops defining the gradient
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Removes the top element from the stack of render nodes and
adds it to the nearest [classGsk
.GLShaderNode] below it.
This must be called the same number of times as the number
of textures is needed for the shader in
[methodGtk
.Snapshot.push_gl_shader].
Checks whether object
has a [floating][floating-ref] reference.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Applies a perspective projection transform.
See [methodGsk
.Transform.perspective] for a discussion on the details.
distance of the z=0 plane
Removes the top element from the stack of render nodes, and appends it to the node underneath it.
Blends together two images with the given blend mode.
Until the first call to [methodGtk
.Snapshot.pop], the
bottom image for the blend operation will be recorded.
After that call, the top image to be blended will be
recorded until the second call to [methodGtk
.Snapshot.pop].
Calling this function requires two subsequent calls
to [methodGtk
.Snapshot.pop].
Blurs an image.
The image is recorded until the next call to [methodGtk
.Snapshot.pop].
the blur radius to use. Must be positive
Snapshots a cross-fade operation between two images with the
given progress
.
Until the first call to [methodGtk
.Snapshot.pop], the start image
will be snapshot. After that call, the end image will be recorded
until the second call to [methodGtk
.Snapshot.pop].
Calling this function requires two subsequent calls
to [methodGtk
.Snapshot.pop].
progress between 0.0 and 1.0
Push a [classGsk
.GLShaderNode].
The node uses the given [classGsk
.GLShader] and uniform values
Additionally this takes a list of n_children
other nodes
which will be passed to the [classGsk
.GLShaderNode].
The take_args
argument is a block of data to use for uniform
arguments, as per types and offsets defined by the shader
.
Normally this is generated by [methodGsk
.GLShader.format_args]
or [structGsk
.ShaderArgsBuilder].
The snapshotter takes ownership of take_args,
so the caller should
not free it after this.
If the renderer doesn't support GL shaders, or if there is any
problem when compiling the shader, then the node will draw pink.
You should use [methodGsk
.GLShader.compile] to ensure the shader
will work for the renderer before using it.
If the shader requires textures (see [methodGsk
.GLShader.get_n_textures]),
then it is expected that you call [methodGtk
.Snapshot.gl_shader_pop_texture]
the number of times that are required. Each of these calls will generate
a node that is added as a child to the GskGLShaderNode
, which in turn
will render these offscreen and pass as a texture to the shader.
Once all textures (if any) are pop:ed, you must call the regular
[methodGtk
.Snapshot.pop].
If you want to use pre-existing textures as input to the shader rather
than rendering new ones, use [methodGtk
.Snapshot.append_texture] to
push a texture node. These will be used directly rather than being
re-rendered.
For details on how to write shaders, see [classGsk
.GLShader].
The code to run
the rectangle to render into
Data block with arguments for the shader.
Modifies the opacity of an image.
The image is recorded until the next call to [methodGtk
.Snapshot.pop].
the opacity to use
Creates a node that repeats the child node.
The child is recorded until the next call to [methodGtk
.Snapshot.pop].
the bounds within which to repeat
the bounds of the child or %NULL to use the full size of the collected child node
Clips an image to a rounded rectangle.
The image is recorded until the next call to [methodGtk
.Snapshot.pop].
the rounded rectangle to clip to
Applies a shadow to an image.
The image is recorded until the next call to [methodGtk
.Snapshot.pop].
the first shadow specification
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Creates a render node for the CSS background according to context,
and appends it to the current node of snapshot,
without changing
the current node.
the style context that defines the background
X origin of the rectangle
Y origin of the rectangle
rectangle width
rectangle height
Creates a render node for the focus outline according to context,
and appends it to the current node of snapshot,
without changing
the current node.
the style context that defines the focus ring
X origin of the rectangle
Y origin of the rectangle
rectangle width
rectangle height
Creates a render node for the CSS border according to context,
and appends it to the current node of snapshot,
without changing
the current node.
the style context that defines the frame
X origin of the rectangle
Y origin of the rectangle
rectangle width
rectangle height
Draws a text caret using snapshot
at the specified index of layout
.
a GtkStyleContext
X origin
Y origin
the PangoLayout
of the text
the index in the PangoLayout
the PangoDirection
of the text
Creates a render node for rendering layout
according to the style
information in context,
and appends it to the current node of snapshot,
without changing the current node.
the style context that defines the text
X origin of the rectangle
Y origin of the rectangle
the PangoLayout
to render
Restores snapshot
to the state saved by a preceding call to
[methodSnapshot
.save] and removes that state from the stack of
saved states.
Rotates @
snapshot's coordinate system by angle
degrees in 2D space -
or in 3D speak, rotates around the Z axis.
To rotate around other axes, use [methodGsk
.Transform.rotate_3d].
the rotation angle, in degrees (clockwise)
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Makes a copy of the current state of snapshot
and saves it
on an internal stack.
When [methodGtk
.Snapshot.restore] is called, snapshot
will
be restored to the saved state. Multiple calls to
[methodSnapshot
.save] and [classSnapshot
.restore] can be nested;
each call to gtk_snapshot_restore()
restores the state from
the matching paired gtk_snapshot_save()
.
It is necessary to clear all saved states with corresponding
calls to gtk_snapshot_restore()
.
Scales snapshot'
s coordinate system in 2-dimensional space by
the given factors.
Use [methodGtk
.Snapshot.scale_3d] to scale in all 3 dimensions.
scaling factor on the X axis
scaling factor on the Y axis
Scales snapshot'
s coordinate system by the given factors.
scaling factor on the X axis
scaling factor on the Y axis
scaling factor on the Z axis
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets a property on an object.
the name of the property to set
the value
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Returns the render node that was constructed
by snapshot
.
After calling this function, it is no longer possible to
add more nodes to snapshot
. The only function that should
be called after this is [methodGObject
.Object.unref].
Returns a paintable encapsulating the render node
that was constructed by snapshot
.
After calling this function, it is no longer possible to
add more nodes to snapshot
. The only function that should
be called after this is [methodGObject
.Object.unref].
Translates snapshot'
s coordinate system by point
.
the point to translate the snapshot by
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
GtkSnapshot
assists in creating [classGsk
.RenderNode]s for widgets.It functions in a similar way to a cairo context, and maintains a stack of render nodes and their associated transformations.
The node at the top of the stack is the one that
gtk_snapshot_append_…()
functions operate on. Use thegtk_snapshot_push_…()
functions and [methodSnapshot
.pop] to change the current node.The typical way to obtain a
GtkSnapshot
object is as an argument to the [vfuncGtk
.Widget.snapshot] vfunc. If you need to create your ownGtkSnapshot
, use [ctorGtk
.Snapshot.new].