Creates a new #PangoRenderer for screen
. Normally you can use the
results of gdk_pango_renderer_get_default() rather than creating a new
renderer.
the current transformation matrix for the Renderer; may be %NULL, which should be treated the same as the identity matrix.
Does initial setup before rendering operations on renderer
.
[methodPango
.Renderer.deactivate] should be called when done drawing.
Calls such as [methodPango
.Renderer.draw_layout] automatically
activate the layout before drawing on it.
Calls to [methodPango
.Renderer.activate] and
[methodPango
.Renderer.deactivate] can be nested and the
renderer will only be initialized and deinitialized once.
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Cleans up after rendering operations on renderer
.
See docs for [methodPango
.Renderer.activate].
Draw a squiggly line that approximately covers the given rectangle in the style of an underline used to indicate a spelling error.
The width of the underline is rounded to an integer number of up/down segments and the resulting rectangle is centered in the original rectangle.
This should be called while renderer
is already active.
Use [methodPango
.Renderer.activate] to activate a renderer.
X coordinate of underline, in Pango units in user coordinate system
Y coordinate of underline, in Pango units in user coordinate system
width of underline, in Pango units in user coordinate system
height of underline, in Pango units in user coordinate system
Draws the glyphs in glyph_item
with the specified PangoRenderer
,
embedding the text associated with the glyphs in the output if the
output format supports it.
This is useful for rendering text in PDF.
Note that this method does not handle attributes in glyph_item
.
If you want colors, shapes and lines handled automatically according
to those attributes, you need to use pango_renderer_draw_layout_line()
or pango_renderer_draw_layout().
Note that text
is the start of the text for layout, which is then
indexed by glyph_item->item->offset
.
If text
is %NULL, this simply calls [methodPango
.Renderer.draw_glyphs].
The default implementation of this method simply falls back to
[methodPango
.Renderer.draw_glyphs].
the UTF-8 text that glyph_item
refers to
a PangoGlyphItem
X position of left edge of baseline, in user space coordinates in Pango units
Y position of left edge of baseline, in user space coordinates in Pango units
Draws the glyphs in glyphs
with the specified PangoRenderer
.
a PangoFont
a PangoGlyphString
X position of left edge of baseline, in user space coordinates in Pango units.
Y position of left edge of baseline, in user space coordinates in Pango units.
Draws layout
with the specified PangoRenderer
.
This is equivalent to drawing the lines of the layout, at their
respective positions relative to x,
y
.
a PangoLayout
X position of left edge of baseline, in user space coordinates in Pango units.
Y position of left edge of baseline, in user space coordinates in Pango units.
Draws line
with the specified PangoRenderer
.
This draws the glyph items that make up the line, as well as shapes, backgrounds and lines that are specified by the attributes of those items.
a PangoLayoutLine
X position of left edge of baseline, in user space coordinates in Pango units.
Y position of left edge of baseline, in user space coordinates in Pango units.
Draws an axis-aligned rectangle in user space coordinates with the
specified PangoRenderer
.
This should be called while renderer
is already active.
Use [methodPango
.Renderer.activate] to activate a renderer.
type of object this rectangle is part of
X position at which to draw rectangle, in user space coordinates in Pango units
Y position at which to draw rectangle, in user space coordinates in Pango units
width of rectangle in Pango units
height of rectangle in Pango units
Draws a trapezoid with the parallel sides aligned with the X axis
using the given PangoRenderer
; coordinates are in device space.
type of object this trapezoid is part of
Y coordinate of top of trapezoid
X coordinate of left end of top of trapezoid
X coordinate of right end of top of trapezoid
Y coordinate of bottom of trapezoid
X coordinate of left end of bottom of trapezoid
X coordinate of right end of bottom of trapezoid
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets the current alpha for the specified part.
the part to get the alpha for
Gets the current rendering color for the specified part.
the part to get the color for
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets the layout line currently being rendered using renderer
.
Calling this function only makes sense from inside a subclass's methods, like in its draw_shape vfunc, for example.
The returned layout line should not be modified while still being rendered.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object
has a [floating][floating-ref] reference.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Informs Pango that the way that the rendering is done
for part
has changed.
This should be called if the rendering changes in a way that would
prevent multiple pieces being joined together into one drawing call.
For instance, if a subclass of PangoRenderer
was to add a stipple
option for drawing underlines, it needs to call
pango_renderer_part_changed (render, PANGO_RENDER_PART_UNDERLINE);
When the stipple changes or underlines with different stipples
might be joined together. Pango automatically calls this for
changes to colors. (See [methodPango
.Renderer.set_color])
the part for which rendering has changed.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets the alpha for part of the rendering.
Note that the alpha may only be used if a color is
specified for part
as well.
the part to set the alpha for
an alpha value between 1 and 65536, or 0 to unset the alpha
Sets the color for part of the rendering.
Also see [methodPango
.Renderer.set_alpha].
the part to change the color of
the new color or %NULL to unset the current color
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets the GC the renderer draws with. Note that the GC must not be
modified until it is unset by calling the function again with
%NULL for the gc
parameter, since GDK may make internal copies
of the GC which won't be updated to follow changes to the
original GC.
Sets the color for a particular render part (foreground, background, underline, etc.), overriding any attributes on the layouts renderered with this renderer.
the part to render to set the color of
the color to use, or %NULL to unset a previously set override color.
Sets a property on an object.
the name of the property to set
the value
Sets the stipple for one render part (foreground, background, underline, etc.) Note that this is overwritten when iterating through the individual styled runs of a #PangoLayout or #PangoLayoutLine. This function is thus only useful when you call low level functions like pango_renderer_draw_glyphs() directly, or in the 'prepare_run' virtual function of a subclass of #GdkPangoRenderer.
the part to render with the stipple
the new stipple value.
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new #PangoRenderer for screen
. Normally you can use the
results of gdk_pango_renderer_get_default() rather than creating a new
renderer.
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
#GdkPangoRenderer is a subclass of #PangoRenderer used for rendering Pango objects into GDK drawables. The default renderer for a particular screen is obtained with gdk_pango_renderer_get_default(); Pango functions like pango_renderer_draw_layout() and pango_renderer_draw_layout_line() are then used to draw objects with the renderer.
In most simple cases, applications can just use gdk_draw_layout(), and don't need to directly use #GdkPangoRenderer at all. Using the #GdkPangoRenderer directly is most useful when working with a transformation such as a rotation, because the Pango drawing functions take user space coordinates (coordinates before the transformation) instead of device coordinates.
In certain cases it can be useful to subclass #GdkPangoRenderer. Examples of reasons to do this are to add handling of custom attributes by overriding 'prepare_run' or to do custom drawing of embedded objects by overriding 'draw_shape'.