Creates a GSSDP client on iface
. GSSDPClient will pick the address it finds
suitable for using.
Using this utility function, the created client will be using UDA 1.0 and IPv4 only.
The name of the network interface, or %NULL for auto-detection.
Whether this client is active or not (passive). When active (default), the client sends messages on the network, otherwise not. In most cases, you don't want to touch this property.
The IP protocol address family this client works on. When specified during construction without giving a concrete address, it will be used to determine the proper address.
If not specified, will contain the currrent address family after the call to g_initable_init(). Use %G_SOCKET_FAMILY_INVALID to specifiy using the default socket family (legacy IP)
The value of the BOOTID.UPNP.ORG header
Since 1.2.0
The value of the CONFIGID.UPNP.ORG header
Since 1.2.0
The IP address of the assoicated network interface.
The network mask of the assoicated network interface.
The name of the network interface this client is associated with. Set to NULL to autodetect.
UDP port to use for sending multicast M-SEARCH requests on the network. If not set (or set to 0) a random port will be used. This property can be only set during object construction.
The network this client is currently connected to. You could set this to anything you want to identify the network this client is associated with. If you are using #GUPnPContextManager and associated interface is a WiFi interface, this property is set to the ESSID of the network. Otherwise, expect this to be the network IP address by default.
The SSDP server's identifier.
Time-to-live value to use for all sockets created by this client. If not set (or set to 0) the value recommended by UPnP will be used. This property can only be set during object construction.
The UPnP version the client adheres to.
Add user_agent
for ip_address
.
Each [classGSSDP
.Client] maintains a mapping of addresses
(MAC on systems that support it, IP addresses otherwise) to User Agents.
This information can be used in higher layers to get an User-Agent for devices that do not set the User-Agent header in their SOAP requests.
The host to add to the cache
User agent ot the host to add
Adds a header field to the messages sent by this client
. It is intended to
be used by clients requiring vendor specific header fields.
If there is an existing header with name
it will append another one.
Header name
Header value
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Check if the peer at address
is reachable using this client
.
A #GInetSocketAddress of the target. The port part of the address may be 0
Removes all the headers for this client
.
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Get the current state of the client. See [propertyGSSDP
.Client:active] for details.
The IP address this client works on.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Get the IP address we advertise ourselves as using.
Get the name of the network interface associated to client
.
Get the network identifier of the client. See [propertyGSSDP
.Client:network]
for details.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Try to get a User-Agent for ip_address
.
IP address to guess the user-agent for
Initializes the object implementing the interface.
This method is intended for language bindings. If writing in C, g_initable_new() should typically be used instead.
The object must be initialized before any real use after initial construction, either with this function or g_async_initable_init_async().
Implementations may also support cancellation. If cancellable
is not %NULL,
then initialization can be cancelled by triggering the cancellable object
from another thread. If the operation was cancelled, the error
%G_IO_ERROR_CANCELLED will be returned. If cancellable
is not %NULL and
the object doesn't support cancellable initialization the error
%G_IO_ERROR_NOT_SUPPORTED will be returned.
If the object is not initialized, or initialization returns with an error, then all operations on the object except g_object_ref() and g_object_unref() are considered to be invalid, and have undefined behaviour. See the [introduction][ginitable] for more details.
Callers should not assume that a class which implements #GInitable can be initialized multiple times, unless the class explicitly documents itself as supporting this. Generally, a class’ implementation of init() can assume (and assert) that it will only be called once. Previously, this documentation recommended all #GInitable implementations should be idempotent; that recommendation was relaxed in GLib 2.54.
If a class explicitly supports being initialized multiple times, it is recommended that the method is idempotent: multiple calls with the same arguments should return the same results. Only the first call initializes the object; further calls return the result of the first call.
One reason why a class might need to support idempotent initialization is if it is designed to be used via the singleton pattern, with a #GObjectClass.constructor that sometimes returns an existing instance. In this pattern, a caller would expect to be able to call g_initable_init() on the result of g_object_new(), regardless of whether it is in fact a new instance.
optional #GCancellable object, %NULL to ignore.
Checks whether object
has a [floating][floating-ref] reference.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Removes name
from the list of headers. If there are multiple values for
name,
they are all removed.
Header name
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Will set the new boot-id for this SSDP client. Does nothing if the UDA version used by the client is UDA 1.0
The boot-id is used to signalize changes in the network configuration for multi-homed hosts
The new boot-id for the client
The config-id is used to allow caching of the device or service description. It should be changed if that changes.
The new config-id for the client
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets the network identification of client
to network
.
The string identifying the network
Sets a property on an object.
the name of the property to set
the value
Sets the server ID of client
to server_id
. This string is used as the
"Server:" identification header for SSDP discovery and response packets
and "User-Agent" header for searches.
By default, GSSDP will generate a header conforming to the requirements defined in the UDA documents: OS/Version UPnP/Version GSSDP/Version.
The server ID
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a GSSDP client on iface
. GSSDPClient will pick the address it finds
suitable for using.
Using this utility function, the created client will be using UDA 1.0 and IPv4 only.
The name of the network interface, or %NULL for auto-detection.
The network port to use for M-SEARCH requests or 0 for random.
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
A simple SSDP bus handler.
The [class
GSSDP
.Client] will usually be used by the [classGSSDP
.ResourceGroup] for announcing or the [classGSSDP
.ResourceBrowser] for finding resources on the network.A GSSDPClient is required per IP address that you want to use, even if those belong t the same network device.