The IP protocol address family this client works on. When specified during construction without giving a concrete address, it will be used to determine the proper address.
If not specified, will contain the currrent address family after the call to g_initable_init(). Use %G_SOCKET_FAMILY_INVALID to specifiy using the default socket family (legacy IP)
The value of the BOOTID.UPNP.ORG header
Since 1.2.0
The value of the CONFIGID.UPNP.ORG header
Since 1.2.0
The IP address of the assoicated network interface.
The network mask of the assoicated network interface.
The name of the network interface this client is associated with. Set to NULL to autodetect.
UDP port to use for sending multicast M-SEARCH requests on the network. If not set (or set to 0) a random port will be used. This property can be only set during object construction.
The network this client is currently connected to. You could set this to anything you want to identify the network this client is associated with. If you are using #GUPnPContextManager and associated interface is a WiFi interface, this property is set to the ESSID of the network. Otherwise, expect this to be the network IP address by default.
The SSDP server's identifier.
Time-to-live value to use for all sockets created by this client. If not set (or set to 0) the value recommended by UPnP will be used. This property can only be set during object construction.
The UPnP version the client adheres to.
Whether this client is active or not (passive). When active (default), the client sends messages on the network, otherwise not. In most cases, you don't want to touch this property.