Creates a new #ClutterPaintNode that will paint a #PangoLayout with the given color.
This function takes a reference on the passed layout,
so it
is safe to call g_object_unref() after it returns.
a #PangoLayout, or %NULL
the color used to paint the layout, or %NULL
Adds child
to the list of children of node
.
This function will acquire a reference on child
.
the child #ClutterPaintNode to add
Adds a rectangle region to the node,
as described by the
passed rect
.
a #ClutterActorBox
Adds a rectangle region to the node,
with texture coordinates.
a #ClutterActorBox
the left X coordinate of the texture
the top Y coordinate of the texture
the right X coordinate of the texture
the bottom Y coordinate of the texture
Acquires a reference on node
.
Sets a user-readable name
for node
.
The name
will be used for debugging purposes.
The node
will copy the passed string.
a string annotating the node
Releases a reference on node
.
Creates a new #ClutterPaintNode that will paint a #PangoLayout with the given color.
This function takes a reference on the passed layout,
so it
is safe to call g_object_unref() after it returns.
a #PangoLayout, or %NULL
the color used to paint the layout, or %NULL
The #ClutterTextNode structure is an opaque type whose members cannot be directly accessed.