The number of frames to run ahead of time. This allows to know in advance what should happen in the given number of frames, allowing to react in advance.
Note that this is resource intensive as the core will be iterated over multiple times for each perceived iteration. In order to work, this requires the cores to properly support serialization, otherwise the behavior is undefined.
The save directory of the core.
The core will save some data here.
The speed ratio at wich the core will run.
The system directory of the core.
The core will look here for additional data, such as firmware ROMs or configuration files.
The name of the user.
The filename of the core.