Creates a #ClutterActor using the item in the model.
The usual way to implement this function is to create a #ClutterActor
instance and then bind the #GObject properties to the actor properties
of interest, using g_object_bind_property(). This way, when the item
in the #GListModel changes, the #ClutterActor changes as well.
Creates a #ClutterActor using the
item
in the model.The usual way to implement this function is to create a #ClutterActor instance and then bind the #GObject properties to the actor properties of interest, using g_object_bind_property(). This way, when the
item
in the #GListModel changes, the #ClutterActor changes as well.