The amount of bytes to pull when operating in pull mode.
Enable the last-sample property. If %FALSE, basesink doesn't keep a reference to the last buffer arrived and the last-sample property is always set to %NULL. This can be useful if you need buffers to be released as soon as possible, eg. if you're using a buffer pool.
Control the maximum amount of bits that will be rendered per second. Setting this property to a value bigger than 0 will make the sink delay rendering of the buffers when it would exceed to max-bitrate.
The parent of the object. Please note, that when changing the 'parent' property, we don't emit #GObject::notify and #GstObject::deep-notify signals due to locking issues. In some cases one can use #GstBin::element-added or #GstBin::element-removed signals on the parent to achieve a similar effect.
Maximum amount of time (in nanoseconds) that the pipeline can take for processing the buffer. This is added to the latency of live pipelines.
The additional delay between synchronisation and actual rendering of the media. This property will add additional latency to the device in order to make other sinks compensate for the delay.
Whether to show video frames during preroll. If set to %FALSE, video frames will only be rendered in PLAYING state.
The time to insert between buffers. This property can be used to control the maximum amount of buffers per second to render. Setting this property to a value bigger than 0 will make the sink create THROTTLE QoS events.
Controls the final synchronisation, a negative value will render the buffer earlier while a positive value delays playback. This property can be used to fix synchronisation in bad files.
If set to %TRUE, the basesink will perform asynchronous state changes. When set to %FALSE, the sink will not signal the parent when it prerolls. Use this option when dealing with sparse streams or when synchronisation is not required.