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Hierarchy

Index

Properties

async?: boolean
blocksize?: number
enableLastBuffer?: boolean
maxLateness?: number
name?: string
prerollQueueLen?: number
qos?: boolean
renderDelay?: number
sync?: boolean
texture?: Clutter.Texture

This is the texture the video is decoded into. It can be any #ClutterTexture, however Cluter-Gst has a handy subclass, #ClutterGstVideoTexture, that implements the #ClutterMedia interface.

tsOffset?: number
updatePriority?: number

Clutter-Gst installs a #GSource to signal that a new frame is ready to the Clutter thread. This property allows to tweak the priority of the source (Lower value is higher priority).

Since 1.0

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