A 24-bit component for depth information and a 8-bit component for stencil informat.
A single 16-bit component for depth information.
Single component replicated across R, G, and B textures components
Combination of #GST_GL_LUMINANCE and #GST_GL_ALPHA
Single 16-bit component stored in the R texture component
Single 8-bit component stored in the R texture component
Single component stored in the R texture component
Two components stored in the R and G texture components
Two 16-bit components stored in the R and G texture components
Two 8-bit components stored in the R and G texture components
Three components stored in the R, G, and B texture components
Three 16-bit components stored in the R, G, and B texture components
Three components of bit depth 5, 6 and 5 stored in the R, G, and B texture components respectively.
Three 8-bit components stored in the R, G, and B texture components
Four components stored in the R, G, B, and A texture components respectively.
Four 16-bit components stored in the R, G, B, and A texture components respectively.
Four 8-bit components stored in the R, G, B, and A texture components respectively.
Single component stored in the A texture component