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This defines the types of the uniforms that GskGLShaders declare.

It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.

Index

Enumeration Members

BOOL: number

A GLSL bool / gboolean uniform

FLOAT: number

A float uniform

INT: number

A GLSL int / gint32 uniform

NONE: number

No type, used for uninitialized or unspecified values.

UINT: number

A GLSL uint / guint32 uniform

VEC2: number

A GLSL vec2 / graphene_vec2_t uniform

VEC3: number

A GLSL vec3 / graphene_vec3_t uniform

VEC4: number

A GLSL vec4 / graphene_vec4_t uniform

Legend

  • Module
  • Object literal
  • Variable
  • Function
  • Function with type parameter
  • Index signature
  • Type alias
  • Type alias with type parameter
  • Enumeration
  • Enumeration member
  • Property
  • Method
  • Interface
  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
  • Class with type parameter
  • Constructor
  • Property
  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method