A GLSL bool / gboolean uniform
A float uniform
A GLSL int / gint32 uniform
No type, used for uninitialized or unspecified values.
A GLSL uint / guint32 uniform
A GLSL vec2 / graphene_vec2_t uniform
A GLSL vec3 / graphene_vec3_t uniform
A GLSL vec4 / graphene_vec4_t uniform
This defines the types of the uniforms that
GskGLShaders
declare.It defines both what the type is called in the GLSL shader code, and what the corresponding C type is on the Gtk side.