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A small part of a #VipsImage. valid holds the left/top/width/height of the area of pixels that are available from the region.

See also: VIPS_REGION_ADDR(), vips_region_new(), vips_region_prepare().

Hierarchy

Index

Constructors

Properties

argumentTable: ArgumentTable
close: boolean
constructed: boolean
description: string
gTypeInstance: TypeInstance

the #VipsImage that this region is defined on

field
localMemory: number
nickname: string
parentInstance: GObject.Object
parentObject: Vips.Object
postclose: boolean
preclose: boolean
staticObject: boolean
valid: Vips.Rect

the #VipsRect of pixels that this region represents

field
$gtype: GType<Vips.Region>
name: string

Methods

  • argumentIsset(name: string): boolean
  • argumentNeedsstring(name: string): boolean
  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • sourceProperty: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • targetProperty: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • sourceProperty: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • targetProperty: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transformTo: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transformFrom: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • black(): void
  • Paints 0 into the valid part of reg.

    See also: vips_region_paint().

    Returns void

  • The region is transformed so that at least r pixels are available as a memory buffer that can be written to.

    Parameters

    • r: Vips.Rect

      #VipsRect of pixels you need to be able to address

    Returns number

  • build(): number
  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns number

  • Copy from one region to another. Copy area r from inside reg to dest, positioning the area of pixels at x, y. The two regions must have pixels which are the same size.

    See also: vips_region_paint().

    Parameters

    • dest: Vips.Region

      destination region

    • r: Vips.Rect

      #VipsRect of pixels you need to copy

    • x: number

      postion of r in dest

    • y: number

      postion of r in dest

    Returns Vips.Region

  • emit(sigName: string, ...args: any[]): void
  • Do two regions point to the same piece of image? ie.

    |[ VIPS_REGION_ADDR( reg1, x, y ) == VIPS_REGION_ADDR( reg2, x, y ) && *VIPS_REGION_ADDR( reg1, x, y ) == *VIPS_REGION_ADDR( reg2, x, y ) for all x, y, reg1, reg2.


    @param reg2 region to test

    Parameters

    Returns number

  • fetch(left: number, top: number, width: number, height: number, len: number): number
  • Generate an area of pixels and return a copy. The result must be freed with g_free(). The requested area must be completely inside the image.

    This is equivalent to vips_region_prepare(), followed by a memcpy. It is convenient for language bindings.

    Parameters

    • left: number

      area of pixels to fetch

    • top: number

      area of pixels to fetch

    • width: number

      area of pixels to fetch

    • height: number

      area of pixels to fetch

    • len: number

    Returns number

  • forceFloating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freezeNotify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • getArgumentPriority(name: string): number
  • getArgumentToString(name: string, arg: string): number
  • getData(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • getDescription(): string
  • Fetch the object description. Useful for language bindings.

    object.description is only avaliable after _build(), which can be too late. This function fetches from the instance, if possible, but falls back to the class description if we are too early.

    Returns string

  • getProperty(propertyName?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional propertyName: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • getQdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • height(): number
  • The region is transformed so that at least r pixels are available to be read from the image. The image needs to be a memory buffer or represent a file on disc that has been mapped or can be mapped.

    Parameters

    • r: Vips.Rect

      #VipsRect of pixels you need to be able to address

    Returns number

  • invalidate(): void
  • Mark a region as containing invalid pixels. Calling this function means that the next time vips_region_prepare() is called, the region will be recalculated.

    This is faster than calling vips_image_invalidate_all(), but obviously only affects a single region.

    See also: vips_image_invalidate_all(), vips_region_prepare().

    Returns void

  • isFloating(): boolean
  • notify(propertyName: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • propertyName: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • off(sigName: string, callback: ((...args: any[]) => void)): EventEmitter
  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns EventEmitter

  • on(sigName: string, callback: ((...args: any[]) => void), after?: boolean): EventEmitter
  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    • Optional after: boolean

    Returns EventEmitter

  • once(sigName: string, callback: ((...args: any[]) => void), after?: boolean): EventEmitter
  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    • Optional after: boolean

    Returns EventEmitter

  • paint(r: Vips.Rect, value: number): void
  • Paints value into reg covering rectangle r. r is clipped against reg->valid.

    For int images, value is passed to memset(), so it usually needs to be 0 or 255. For float images, value is cast to a float and copied in to each band element.

    r is clipped against reg->valid.

    See also: vips_region_black().

    Parameters

    • r: Vips.Rect

      area to paint

    • value: number

      value to paint

    Returns void

  • paintPel(r: Vips.Rect, ink: number): void
  • Paints ink into reg covering rectangle r. r is clipped against reg->valid.

    ink should be a byte array of the same size as an image pixel containing the binary value to write into the pixels.

    See also: vips_region_paint().

    Parameters

    • r: Vips.Rect

      area to paint

    • ink: number

      value to paint

    Returns void

  • position(x: number, y: number): number
  • Set the position of a region. This only affects reg->valid, ie. the way pixels are addressed, not reg->data, the pixels which are addressed. Clip against the size of the image. Do not allow negative positions, or positions outside the image.

    Parameters

    • x: number

      position to move to

    • y: number

      position to move to

    Returns number

  • vips_region_prepare() fills reg with pixels. After calling, you can address at least the area r with VIPS_REGION_ADDR() and get valid pixels.

    vips_region_prepare() runs in-line, that is, computation is done by the calling thread, no new threads are involved, and computation blocks until the pixels are ready.

    Use vips_sink_screen() to calculate an area of pixels in the background.

    See also: vips_sink_screen(), vips_region_prepare_to().

    Parameters

    • r: Vips.Rect

      #VipsRect of pixels you need to be able to address

    Returns number

  • Like vips_region_prepare(): fill reg with the pixels in area r.

    Unlike vips_region_prepare(), rather than writing the result to reg, the pixels are written into dest at offset x, y.

    Also unlike vips_region_prepare(), dest is not set up for writing for you with vips_region_buffer(). You can point dest at anything, and pixels really will be written there. This makes vips_region_prepare_to() useful for making the ends of pipelines.

    See also: vips_region_prepare(), vips_sink_disc().

    Parameters

    • dest: Vips.Region

      region to write to

    • r: Vips.Rect

      #VipsRect of pixels you need to be able to address

    • x: number

      postion of r in dest

    • y: number

      postion of r in dest

    Returns number

  • printDump(): void
  • printName(): void
  • printSummary(): void
  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • Make VIPS_REGION_ADDR() on reg go to dest instead.

    r is the part of reg which you want to be able to address (this effectively becomes the valid field), (x, y) is the top LH corner of the corresponding area in dest.

    Performs all clipping necessary to ensure that reg->valid is indeed valid.

    If the region we attach to is moved or destroyed, we can be left with dangling pointers! If the region we attach to is on another image, the two images must have the same sizeof( pel ).

    Parameters

    • dest: Vips.Region

      region to connect to

    • r: Vips.Rect

      #VipsRect of pixels you need to be able to address

    • x: number

      postion of r in dest

    • y: number

      postion of r in dest

    Returns number

  • rewind(): void
  • runDispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • sanity(): boolean
  • setArgumentFromString(name: string, value: string): number
  • setData(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • setFromString(string: string): number
  • Set object arguments from a string. The string can be something like "a=12", or "a = 12, b = 13", or "fred". The string can optionally be enclosed in brackets.

    You'd typically use this between creating the object and building it.

    See also: vips_object_set(), vips_object_build(), vips_cache_operation_buildp().

    Parameters

    • string: string

      arguments as a string

    Returns number

  • setProperty(propertyName: string, value?: any): void
  • Sets a property on an object.

    Parameters

    • propertyName: string

      the name of the property to set

    • Optional value: any

      the value

    Returns void

  • setRequired(value: string): number
  • setStatic(staticObject: boolean): void
  • Write the pixels target in to from the x2 larger area in from. Non-complex uncoded images and LABQ only. Images with alpha (see vips_image_hasalpha()) shrink with pixels scaled by alpha to avoid fringing.

    method selects the method used to do the 2x2 shrink.

    See also: vips_region_copy().

    Parameters

    • to: Vips.Region

      destination region

    • target: Vips.Rect

      #VipsRect of pixels you need to copy

    • method: RegionShrink

      method to use when generating target pixels

    Returns [number, Vips.Region]

  • stealData(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • stealQdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thawNotify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • unrefOutputs(): void
  • Unref all assigned output objects. Useful for language bindings.

    After an object is built, all output args are owned by the caller. If something goes wrong before then, we have to unref the outputs that have been made so far. This function can also be useful for callers when they've finished processing outputs themselves.

    See also: vips_cache_operation_build().

    Returns void

  • watchClosure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • width(): number
  • compatControl(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • gIface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • propertyName: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • gIface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • gIface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Create a region. #VipsRegion s start out empty, you need to call vips_region_prepare() to fill them with pixels.

    See also: vips_region_prepare().

    Parameters

    • image: Vips.Image

      image to create this region on

    Returns Vips.Region

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • objectType: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

  • printAll(): void
  • sanityAll(): void

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