The list of loaded plugins.
This will be modified when [methodEngine
.load_plugin] or
[methodEngine
.unload_plugin] is called.
This can be used with [classGio
.Settings] to save the loaded plugins by
binding to this property after instantiating the engine by doing:
g_settings_bind (gsettings_object,
LOADED_PLUGINS_KEY,
engine,
"loaded-plugins",
G_SETTINGS_BIND_DEFAULT);
Note: notify will not be called when the engine is being destroyed.
If non-global plugin loaders should be used.
See [ctorEngine
.new_with_nonglobal_loaders] for more information.
The list of found plugins.
This will be modified when [methodEngine
.rescan_plugins] is called.
Note: the list belongs to the engine and should not be modified or freed.
Appends a search path to the list of paths where to look for plugins.
A so-called "search path" actually consists of both a module directory (where the shared libraries or language modules lie) and a data directory (where the plugin data is).
The plugin will be able to use a correct data dir depending on
where it is installed, hence allowing to keep the plugin agnostic
when it comes to installation location: the same plugin can be
installed either in the system path or in the user's home directory,
without taking other special care than using
[methodPluginInfo
.get_data_dir] when looking for its data files.
If data_dir
is %NULL, then it is set to the same value as
module_dir
.
the plugin module directory.
the plugin data directory.
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
If the plugin identified by info
implements the extension_type,
then this function will return a new instance of this implementation,
wrapped in a new [aliasExtension]
instance. Otherwise, it will return %NULL.
Since libpeas 1.22, extension_type
can be an Abstract [aliasGObject
.Type]
and not just an Interface [aliasGObject
.Type].
See [methodEngine
.create_extension] for more information.
A loaded #PeasPluginInfo.
The implemented extension #GType.
an array of property names.
an array of property values.
Enable a loader, enables a loader for plugins.
The C plugin loader is always enabled. The other plugin loaders are: lua5.1, python and python3.
For instance, the following code will enable Python 2 plugins to be loaded:
peas_engine_enable_loader (engine, "python");
Note: plugin loaders used to be shared across PeasEngine
s so enabling
a loader on one #PeasEngine would enable it on all #PeasEngines.
This behavior has been kept to avoid breaking applications,
however a warning has been added to help applications transition.
The name of the loader to enable.
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Triggers garbage collection on all the loaders currently owned by the #PeasEngine.
This can be used to force the loaders to destroy managed objects that still hold references to objects that are about to disappear.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Returns the list of the names of all the loaded plugins.
If there is no plugin currently loaded, it will return an array containing a single %NULL element.
Please note that the returned array is a newly allocated one: you will need
to free it using [funcGLib
.strfreev].
Gets the [structPluginInfo]
corresponding with plugin_name,
or %NULL if plugin_name
was not found.
A plugin name.
Returns the list of [structPluginInfo]
known to the engine.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object
has a [floating][floating-ref] reference.
Loads the plugin corresponding to info
if it's not currently loaded.
Emits the [signalEngine:
:load-plugin] signal; loading the plugin
actually occurs in the default signal handler.
A #PeasPluginInfo.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Prepends a search path to the list of paths where to look for plugins.
See Also: [methodEngine
.add_search_path]
the plugin module directory.
the plugin data directory.
Returns if info
provides an extension for extension_type
.
If the info
is not loaded than %FALSE will always be returned.
Since libpeas 1.22, extension_type
can be an Abstract [aliasGObject
.Type]
and not just an Interface [aliasGObject
.Type].
A #PeasPluginInfo.
The extension #GType.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Rescan all the registered directories to find new or updated plugins.
Calling this function will make the newly installed plugin infos be loaded by the engine, so the new plugins can be used without restarting the application.
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets the list of loaded plugins for engine
.
When this function is called, the #PeasEngine will load all the plugins whose
names are in plugin_names,
and ensures all other active plugins are
unloaded.
If plugin_names
is %NULL, all plugins will be unloaded.
A %NULL-terminated array of plugin names, or %NULL.
Sets a property on an object.
the name of the property to set
the value
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unloads the plugin corresponding to info
.
Emits the [signalEngine:
:unload-plugin] signal; unloading the plugin
actually occurs in the default signal handler.
A #PeasPluginInfo.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Return the existing instance of #PeasEngine or a subclass of it.
If no #PeasEngine subclass has been instantiated yet, the first call of this function will return a new instance of #PeasEngine.
Note: this function should never be used when multiple threads are using libpeas API as it is not thread-safe.
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Return a new instance of #PeasEngine which will use non-global plugin loaders instead of the default global ones.
This allows multiple threads to each have a #PeasEngine and be used without internal locking.
Note: due to CPython's GIL the python and python3 plugin loaders are always global.
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
The #PeasEngine structure contains only private data and should only be accessed using the provided API.