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Hierarchy

Index

Constructors

Properties

The #JSCContext in which the value was created.

gTypeInstance: TypeInstance
parent: GObject.Object
name: string

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • sourceProperty: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • targetProperty: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • sourceProperty: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • targetProperty: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transformTo: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transformFrom: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • connect(sigName: "notify::context", callback: ((...args: any[]) => void)): number
  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • Parameters

    • sigName: "notify::context"
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns number

  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns number

  • emit(sigName: "notify::context", ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • forceFloating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freezeNotify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Call function referenced by value, passing the given parameters. If n_parameters is 0 no parameters will be passed to the function.

    This function always returns a #JSCValue, in case of void functions a #JSCValue referencing undefined is returned

    Parameters

    • parameters: JavaScriptCore.Value[]

      the #JSCValues to pass as parameters to the function, or %NULL

    Returns JavaScriptCore.Value

  • getData(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • getProperty(propertyName?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional propertyName: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • getQdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • isArray(): boolean
  • isBoolean(): boolean
  • isConstructor(): boolean
  • isFloating(): boolean
  • isFunction(): boolean
  • isNull(): boolean
  • isNumber(): boolean
  • isObject(): boolean
  • isString(): boolean
  • isUndefined(): boolean
  • notify(propertyName: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • propertyName: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • Define or modify a property with property_name in object referenced by value. When the property value needs to be getted or set, getter and setter callbacks will be called. When the property is cleared in the #JSCClass context, destroy_notify is called with user_data as parameter. This is equivalent to JavaScript Object.defineProperty() when used with an accessor descriptor.

    Note that the value returned by getter must be fully transferred. In case of boxed types, you could use %G_TYPE_POINTER instead of the actual boxed #GType to ensure that the instance owned by #JSCClass is used. If you really want to return a new copy of the boxed type, use #JSC_TYPE_VALUE and return a #JSCValue created with jsc_value_new_object() that receives the copy as instance parameter.

    Note that getter and setter are called as functions and not methods, so they don't receive an instance as first parameter. Use jsc_class_add_property() if you want to add property accessor invoked as a method.

    Parameters

    Returns void

  • Define or modify a property with property_name in object referenced by value. This is equivalent to JavaScript Object.defineProperty() when used with a data descriptor.

    Parameters

    Returns void

  • objectDeleteProperty(name: string): boolean
  • Try to delete property with name from value. This function will return %FALSE if the property was defined without %JSC_VALUE_PROPERTY_CONFIGURABLE flag.

    Parameters

    • name: string

      the property name

    Returns boolean

  • objectEnumerateProperties(): string[]
  • Get the list of property names of value. Only properties defined with %JSC_VALUE_PROPERTY_ENUMERABLE flag will be collected.

    Returns string[]

  • objectHasProperty(name: string): boolean
  • Get whether value has property with name.

    Parameters

    • name: string

      the property name

    Returns boolean

  • Invoke method with name on object referenced by value, passing the given parameters. If n_parameters is 0 no parameters will be passed to the method. The object instance will be handled automatically even when the method is a custom one registered with jsc_class_add_method(), so it should never be passed explicitly as parameter of this function.

    This function always returns a #JSCValue, in case of void methods a #JSCValue referencing undefined is returned.

    Parameters

    • name: string

      the method name

    • parameters: JavaScriptCore.Value[]

      the #JSCValues to pass as parameters to the method, or %NULL

    Returns JavaScriptCore.Value

  • objectIsInstanceOf(name: string): boolean
  • Get whether the value referenced by value is an instance of class name.

    Parameters

    • name: string

      a class name

    Returns boolean

  • off(sigName: "notify::context", callback: ((...args: any[]) => void)): EventEmitter
  • off(sigName: string, callback: ((...args: any[]) => void)): EventEmitter
  • Parameters

    • sigName: "notify::context"
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns EventEmitter

  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns EventEmitter

  • on(sigName: "notify::context", callback: ((...args: any[]) => void), after?: boolean): EventEmitter
  • on(sigName: string, callback: ((...args: any[]) => void), after?: boolean): EventEmitter
  • Parameters

    • sigName: "notify::context"
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    • Optional after: boolean

    Returns EventEmitter

  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    • Optional after: boolean

    Returns EventEmitter

  • once(sigName: "notify::context", callback: ((...args: any[]) => void), after?: boolean): EventEmitter
  • once(sigName: string, callback: ((...args: any[]) => void), after?: boolean): EventEmitter
  • Parameters

    • sigName: "notify::context"
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    • Optional after: boolean

    Returns EventEmitter

  • Parameters

    • sigName: string
    • callback: ((...args: any[]) => void)
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    • Optional after: boolean

    Returns EventEmitter

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • runDispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • setData(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • setProperty(propertyName: string, value?: any): void
  • Sets a property on an object.

    Parameters

    • propertyName: string

      the name of the property to set

    • Optional value: any

      the value

    Returns void

  • stealData(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • stealQdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thawNotify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • toBoolean(): boolean
  • toDouble(): number
  • toInt32(): number
  • toJson(indent: number): string
  • Create a JSON string of value serialization. If indent is 0, the resulting JSON will not contain newlines. The size of the indent is clamped to 10 spaces.

    Parameters

    • indent: number

      The number of spaces to indent when nesting.

    Returns string

  • toString(): string
  • Convert value to a string. Use jsc_value_to_string_as_bytes() instead, if you need to handle strings containing null characters.

    Returns string

  • toStringAsBytes(): any
  • Convert value to a string and return the results as #GBytes. This is needed to handle strings with null characters.

    Returns any

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • watchClosure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compatControl(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • gIface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • propertyName: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • gIface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • gIface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Create a function in context. If name is %NULL an anonymous function will be created. When the function is called by JavaScript or jsc_value_function_call(), callback is called receiving the function parameters and then user_data as last parameter. When the function is cleared in context, destroy_notify is called with user_data as parameter.

    Note that the value returned by callback must be fully transferred. In case of boxed types, you could use %G_TYPE_POINTER instead of the actual boxed #GType to ensure that the instance owned by #JSCClass is used. If you really want to return a new copy of the boxed type, use #JSC_TYPE_VALUE and return a #JSCValue created with jsc_value_new_object() that receives the copy as instance parameter.

    Parameters

    • context: JavaScriptCore.Context

      a #JSCContext

    • name: string

      the function name or %NULL

    • callback: GObject.Callback

      a #GCallback.

    • returnType: GType<unknown>

      the #GType of the function return value, or %G_TYPE_NONE if the function is void.

    • parameterTypes: GType<unknown>[]

      a list of #GTypes, one for each parameter, or %NULL

    Returns JavaScriptCore.Value

  • Create a function in context. If name is %NULL an anonymous function will be created. When the function is called by JavaScript or jsc_value_function_call(), callback is called receiving an #GPtrArray of #JSCValues with the arguments and then user_data as last parameter. When the function is cleared in context, destroy_notify is called with user_data as parameter.

    Note that the value returned by callback must be fully transferred. In case of boxed types, you could use %G_TYPE_POINTER instead of the actual boxed #GType to ensure that the instance owned by #JSCClass is used. If you really want to return a new copy of the boxed type, use #JSC_TYPE_VALUE and return a #JSCValue created with jsc_value_new_object() that receives the copy as instance parameter.

    Parameters

    • context: JavaScriptCore.Context

      a #JSCContext

    • name: string

      the function name or %NULL

    • callback: GObject.Callback

      a #GCallback.

    • returnType: GType<unknown>

      the #GType of the function return value, or %G_TYPE_NONE if the function is void.

    Returns JavaScriptCore.Value

  • Create a new #JSCValue from instance. If instance is %NULL a new empty object is created. When instance is provided, jsc_class must be provided too. jsc_class takes ownership of instance that will be freed by the #GDestroyNotify passed to jsc_context_register_class().

    Parameters

    Returns JavaScriptCore.Value

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • objectType: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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