Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Invoke value
. If n_parameters
is 0 no parameters will be passed to the constructor.
the #JSCValues to pass as parameters to the constructor, or %NULL
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Call function referenced by value,
passing the given parameters
. If n_parameters
is 0 no parameters will be passed to the function.
This function always returns a #JSCValue, in case of void functions a #JSCValue referencing
the #JSCValues to pass as parameters to the function, or %NULL
Get the #JSCContext in which value
was created.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Get whether the value referenced by value
is an array.
Get whether the value referenced by value
is a boolean.
Get whether the value referenced by value
is a constructor.
Checks whether object
has a [floating][floating-ref] reference.
Get whether the value referenced by value
is a function
Get whether the value referenced by value
is
Get whether the value referenced by value
is a number.
Get whether the value referenced by value
is an object.
Get whether the value referenced by value
is a string
Get whether the value referenced by value
is
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Define or modify a property with property_name
in object referenced by value
. When the
property value needs to be getted or set, getter
and setter
callbacks will be called.
When the property is cleared in the #JSCClass context, destroy_notify
is called with
user_data
as parameter. This is equivalent to JavaScript
Note that the value returned by getter
must be fully transferred. In case of boxed types, you could use
%G_TYPE_POINTER instead of the actual boxed #GType to ensure that the instance owned by #JSCClass is used.
If you really want to return a new copy of the boxed type, use #JSC_TYPE_VALUE and return a #JSCValue created
with jsc_value_new_object() that receives the copy as instance parameter.
Note that getter
and setter
are called as functions and not methods, so they don't receive an instance as
first parameter. Use jsc_class_add_property() if you want to add property accessor invoked as a method.
the name of the property to define
#JSCValuePropertyFlags
the #GType of the property
a #GCallback to be called to get the property value
a #GCallback to be called to set the property value
Define or modify a property with property_name
in object referenced by value
. This is equivalent to
JavaScript
the name of the property to define
#JSCValuePropertyFlags
the default property value
Try to delete property with name
from value
. This function will return %FALSE if
the property was defined without %JSC_VALUE_PROPERTY_CONFIGURABLE flag.
the property name
Get the list of property names of value
. Only properties defined with %JSC_VALUE_PROPERTY_ENUMERABLE
flag will be collected.
Get property with name
from value
.
the property name
Get property at index
from value
.
the property index
Get whether value
has property with name
.
the property name
Invoke method with name
on object referenced by value,
passing the given parameters
. If
n_parameters
is 0 no parameters will be passed to the method.
The object instance will be handled automatically even when the method is a custom one
registered with jsc_class_add_method(), so it should never be passed explicitly as parameter
of this function.
This function always returns a #JSCValue, in case of void methods a #JSCValue referencing
the method name
the #JSCValues to pass as parameters to the method, or %NULL
Get whether the value referenced by value
is an instance of class name
.
a class name
Set property
with name
on value
.
the property name
the #JSCValue to set
Set property
at index
on value
.
the property index
the #JSCValue to set
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets a property on an object.
the name of the property to set
the value
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Convert value
to a boolean.
Convert value
to a double.
Convert value
to a #gint32.
Create a JSON string of value
serialization. If indent
is 0, the resulting JSON will
not contain newlines. The size of the indent is clamped to 10 spaces.
The number of spaces to indent when nesting.
Convert value
to a string. Use jsc_value_to_string_as_bytes() instead, if you need to
handle strings containing null characters.
Convert value
to a string and return the results as #GBytes. This is needed
to handle strings with null characters.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Create a new #JSCValue referencing an array with the items from array
. If array
is %NULL or empty a new empty array will be created. Elements of array
should be
pointers to a #JSCValue.
a #JSCContext
a #GPtrArray
Create a new #JSCValue referencing an array of strings with the items from strv
. If array
is %NULL or empty a new empty array will be created.
a #JSCContext
a %NULL-terminated array of strings
Create a new #JSCValue from value
a #JSCContext
a #gboolean
Create a new #JSCValue referencing a new value created by parsing json
.
a #JSCContext
the JSON string to be parsed
Create a function in context
. If name
is %NULL an anonymous function will be created.
When the function is called by JavaScript or jsc_value_function_call(), callback
is called
receiving the function parameters and then user_data
as last parameter. When the function is
cleared in context,
destroy_notify
is called with user_data
as parameter.
Note that the value returned by callback
must be fully transferred. In case of boxed types, you could use
%G_TYPE_POINTER instead of the actual boxed #GType to ensure that the instance owned by #JSCClass is used.
If you really want to return a new copy of the boxed type, use #JSC_TYPE_VALUE and return a #JSCValue created
with jsc_value_new_object() that receives the copy as instance parameter.
a #JSCContext
the function name or %NULL
a #GCallback.
the #GType of the function return value, or %G_TYPE_NONE if the function is void.
a list of #GTypes, one for each parameter, or %NULL
Create a function in context
. If name
is %NULL an anonymous function will be created.
When the function is called by JavaScript or jsc_value_function_call(), callback
is called
receiving an #GPtrArray of #JSCValues with the arguments and then user_data
as last parameter.
When the function is cleared in context,
destroy_notify
is called with user_data
as parameter.
Note that the value returned by callback
must be fully transferred. In case of boxed types, you could use
%G_TYPE_POINTER instead of the actual boxed #GType to ensure that the instance owned by #JSCClass is used.
If you really want to return a new copy of the boxed type, use #JSC_TYPE_VALUE and return a #JSCValue created
with jsc_value_new_object() that receives the copy as instance parameter.
a #JSCContext
the function name or %NULL
a #GCallback.
the #GType of the function return value, or %G_TYPE_NONE if the function is void.
Create a new #JSCValue referencing context
.
a #JSCContext
Create a new #JSCValue from number
.
a #JSCContext
a number
Create a new #JSCValue from instance
. If instance
is %NULL a new empty object is created.
When instance
is provided, jsc_class
must be provided too. jsc_class
takes ownership of
instance
that will be freed by the #GDestroyNotify passed to jsc_context_register_class().
a #JSCContext
an object instance or %NULL
the #JSCClass of instance
Create a new #JSCValue from string
. If you need to create a #JSCValue from a
string containing null characters, use jsc_value_new_string_from_bytes() instead.
a #JSCContext
a null-terminated string
Create a new #JSCValue from bytes
.
a #JSCContext
a #GBytes
Create a new #JSCValue referencing context
.
a #JSCContext
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
The #JSCContext in which the value was created.