Returns all the names of children at the specified path
in the resource.
The return result is a %NULL terminated list of strings which should
be released with g_strfreev().
If path
is invalid or does not exist in the #GResource,
%G_RESOURCE_ERROR_NOT_FOUND will be returned.
lookup_flags
controls the behaviour of the lookup.
A pathname inside the resource
A #GResourceLookupFlags
Looks for a file at the specified path
in the resource and
if found returns information about it.
lookup_flags
controls the behaviour of the lookup.
A pathname inside the resource
A #GResourceLookupFlags
Looks for a file at the specified path
in the resource and
returns a #GBytes that lets you directly access the data in
memory.
The data is always followed by a zero byte, so you can safely use the data as a C string. However, that byte is not included in the size of the GBytes.
For uncompressed resource files this is a pointer directly into the resource bundle, which is typically in some readonly data section in the program binary. For compressed files we allocate memory on the heap and automatically uncompress the data.
lookup_flags
controls the behaviour of the lookup.
A pathname inside the resource
A #GResourceLookupFlags
Looks for a file at the specified path
in the resource and
returns a #GInputStream that lets you read the data.
lookup_flags
controls the behaviour of the lookup.
A pathname inside the resource
A #GResourceLookupFlags
Registers the resource with the process-global set of resources. Once a resource is registered the files in it can be accessed with the global resource lookup functions like g_resources_lookup_data().
Atomically decrements the reference count of resource
by one. If the
reference count drops to 0, all memory allocated by the resource is
released. This function is MT-safe and may be called from any
thread.
Unregisters the resource from the process-global set of resources.
Loads a binary resource bundle and creates a #GResource representation of it, allowing you to query it for data.
If you want to use this resource in the global resource namespace you need to register it with g_resources_register().
If filename
is empty or the data in it is corrupt,
%G_RESOURCE_ERROR_INTERNAL will be returned. If filename
doesn’t exist, or
there is an error in reading it, an error from g_mapped_file_new() will be
returned.
the path of a filename to load, in the GLib filename encoding
Creates a GResource from a reference to the binary resource bundle.
This will keep a reference to data
while the resource lives, so
the data should not be modified or freed.
If you want to use this resource in the global resource namespace you need to register it with g_resources_register().
Note: data
must be backed by memory that is at least pointer aligned.
Otherwise this function will internally create a copy of the memory since
GLib 2.56, or in older versions fail and exit the process.
If data
is empty or corrupt, %G_RESOURCE_ERROR_INTERNAL will be returned.
A #GBytes
Applications and libraries often contain binary or textual data that is really part of the application, rather than user data. For instance #GtkBuilder .ui files, splashscreen images, GMenu markup XML, CSS files, icons, etc. These are often shipped as files in
$datadir/appname
, or manually included as literal strings in the code.The #GResource API and the [glib-compile-resources][glib-compile-resources] program provide a convenient and efficient alternative to this which has some nice properties. You maintain the files as normal files, so its easy to edit them, but during the build the files are combined into a binary bundle that is linked into the executable. This means that loading the resource files are efficient (as they are already in memory, shared with other instances) and simple (no need to check for things like I/O errors or locate the files in the filesystem). It also makes it easier to create relocatable applications.
Resource files can also be marked as compressed. Such files will be included in the resource bundle in a compressed form, but will be automatically uncompressed when the resource is used. This is very useful e.g. for larger text files that are parsed once (or rarely) and then thrown away.
Resource files can also be marked to be preprocessed, by setting the value of the
preprocess
attribute to a comma-separated list of preprocessing options. The only options currently supported are:xml-stripblanks
which will use the xmllint command to strip ignorable whitespace from the XML file. For this to work, theXMLLINT
environment variable must be set to the full path to the xmllint executable, or xmllint must be in thePATH
; otherwise the preprocessing step is skipped.to-pixdata
(deprecated since gdk-pixbuf 2.32) which will use thegdk-pixbuf-pixdata
command to convert images to the #GdkPixdata format, which allows you to create pixbufs directly using the data inside the resource file, rather than an (uncompressed) copy of it. For this, thegdk-pixbuf-pixdata
program must be in thePATH
, or theGDK_PIXBUF_PIXDATA
environment variable must be set to the full path to thegdk-pixbuf-pixdata
executable; otherwise the resource compiler will abort.to-pixdata
has been deprecated since gdk-pixbuf 2.32, as #GResource supports embedding modern image formats just as well. Instead of using it, embed a PNG or SVG file in your #GResource.json-stripblanks
which will use thejson-glib-format
command to strip ignorable whitespace from the JSON file. For this to work, theJSON_GLIB_FORMAT
environment variable must be set to the full path to thejson-glib-format
executable, or it must be in thePATH
; otherwise the preprocessing step is skipped. In addition, at least version 1.6 ofjson-glib-format
is required.Resource files will be exported in the GResource namespace using the combination of the given
prefix
and the filename from thefile
element. Thealias
attribute can be used to alter the filename to expose them at a different location in the resource namespace. Typically, this is used to include files from a different source directory without exposing the source directory in the resource namespace, as in the example below.Resource bundles are created by the [glib-compile-resources][glib-compile-resources] program which takes an XML file that describes the bundle, and a set of files that the XML references. These are combined into a binary resource bundle.
An example resource description: |[
data/splashscreen.png
dialog.ui
menumarkup.xml
data/example.css
Note that all resources in the process share the same namespace, so use Java-style path prefixes (like in the above example) to avoid conflicts.
You can then use [glib-compile-resources][glib-compile-resources] to compile the XML to a binary bundle that you can load with g_resource_load(). However, its more common to use the --generate-source and --generate-header arguments to create a source file and header to link directly into your application. This will generate
get_resource()
,register_resource()
andunregister_resource()
functions, prefixed by the--c-name
argument passed to [glib-compile-resources][glib-compile-resources].get_resource()
returns the generated #GResource object. The register and unregister functions register the resource so its files can be accessed using g_resources_lookup_data().Once a #GResource has been created and registered all the data in it can be accessed globally in the process by using API calls like g_resources_open_stream() to stream the data or g_resources_lookup_data() to get a direct pointer to the data. You can also use URIs like "resource:///org/gtk/Example/data/splashscreen.png" with #GFile to access the resource data.
Some higher-level APIs, such as #GtkApplication, will automatically load resources from certain well-known paths in the resource namespace as a convenience. See the documentation for those APIs for details.
There are two forms of the generated source, the default version uses the compiler support for constructor and destructor functions (where available) to automatically create and register the #GResource on startup or library load time. If you pass
--manual-register
, two functions to register/unregister the resource are created instead. This requires an explicit initialization call in your application/library, but it works on all platforms, even on the minor ones where constructors are not supported. (Constructor support is available for at least Win32, Mac OS and Linux.)Note that resource data can point directly into the data segment of e.g. a library, so if you are unloading libraries during runtime you need to be very careful with keeping around pointers to data from a resource, as this goes away when the library is unloaded. However, in practice this is not generally a problem, since most resource accesses are for your own resources, and resource data is often used once, during parsing, and then released.
When debugging a program or testing a change to an installed version, it is often useful to be able to replace resources in the program or library, without recompiling, for debugging or quick hacking and testing purposes. Since GLib 2.50, it is possible to use the
G_RESOURCE_OVERLAYS
environment variable to selectively overlay resources with replacements from the filesystem. It is a %G_SEARCHPATH_SEPARATOR-separated list of substitutions to perform during resource lookups. It is ignored when running in a setuid process.A substitution has the form
|[ /org/gtk/libgtk=/home/desrt/gtk-overlay