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  • Sampler

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name: string

Methods

  • Perform a sampling with the provided sampler.

    Parameters

    • x: number

      x coordinate to sample

    • y: number

      y coordinate to sample

    • scale: Matrix2

      matrix representing extent of sampling area in source buffer.

    • output: object

      memory location for output data.

    • repeatMode: Gegl.AbyssPolicy

      how requests outside the buffer extent are handled. Valid values: GEGL_ABYSS_NONE (abyss pixels are zeroed), GEGL_ABYSS_WHITE (abyss pixels are white), GEGL_ABYSS_BLACK (abyss pixels are black), GEGL_ABYSS_CLAMP (coordinates are clamped to the abyss rectangle), GEGL_ABYSS_LOOP (buffer contents are tiled if outside of the abyss rectangle).

    Returns void

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