Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Cancels a job not yet executed. This may fail for the following reasons:
id
could not be found, either because it has already been treated or because
it does not exist or because it was created in another threadid
is currently being treated by the worker thread
the ID of a job as returned by gda_thread_wrapper_execute() or gda_thread_wrapper_execute_void()
Connects a callback function to a signal for a particular object. The difference with g_signal_connect() and
similar functions are:
callback
argument is not a #GCallback function, so the callback signature is not
dependent on the signal itselfcallback
function will be called asynchronously, the caller may need to use
gda_thread_wrapper_iterate() to get the notificationprivate_job
and private_thread
control in which case the signal is propagated.
Also note that signal handling is done asynchronously: when emitted in the worker thread, it will be "queued" to be processed in the user thread when it has the chance (when gda_thread_wrapper_iterate() is called directly or indirectly). The side effect is that the callback function is usually called long after the object emitting the signal has finished emitting it.
To disconnect a signal handler, don't use any of the g_signal_handler_*() functions but the gda_thread_wrapper_disconnect() method.
the instance to connect to
a string of the form "signal-name::detail"
set to %TRUE if callback
is to be invoked only if the signal has been emitted while in wrapper'
s private sub thread (ie. used when wrapper
is executing some functions specified by gda_thread_wrapper_execute() or gda_thread_wrapper_execute_void()), and to %FALSE if the callback is to be invoked whenever the signal is emitted, independently of the thread in which the signal is emitted.
set to %TRUE if callback
is to be invoked only if the signal has been emitted when a job created for the calling thread is being executed, and to %FALSE if callback
has to be called whenever the sig_name
signal is emitted by instance
. Note that this argument is not taken into account if private_thread
is set to %FALSE.
a #GdaThreadWrapperCallback function
Disconnects the emission of a signal, does the opposite of gda_thread_wrapper_connect_raw().
As soon as this method returns, the callback function set when gda_thread_wrapper_connect_raw() was called will not be called anymore (even if the object has emitted the signal in the worker thread and this signal has not been handled in the user thread).
a handler ID, as returned by gda_thread_wrapper_connect_raw()
Make wrapper
execute the func
function with the arg
argument (along with a #GError which is not error)
in the sub thread managed by wrapper
. To execute a function which does not return anything,
use gda_thread_wrapper_execute_void().
This method returns immediately, and the caller then needs to use gda_thread_wrapper_fetch_result() to check if the execution has finished and get the result.
Once func'
s execution is finished, if arg
is not %NULL, the arg_destroy_func
destruction function is called
on arg
. This call occurs in the thread calling gda_thread_wrapper_fetch_result().
If an error occurred in this function, then the arg_destroy_func
function is not called to free arg
.
the function to execute, not %NULL
argument to pass to func,
or %NULL
Make wrapper
execute the func
function with the arg
argument (along with a #GError which is not error)
in the sub thread managed by wrapper
. To execute a function which returns some pointer,
use gda_thread_wrapper_execute().
This method returns immediately. Calling gda_thread_wrapper_fetch_result() is not necessary as func
does not return any result. However, it may be necessary to call gda_thread_wrapper_iterate() to give wrapper
a
chance to execute the arg_destroy_func
function if not %NULL (note that gda_thread_wrapper_iterate() is
called by gda_thread_wrapper_fetch_result() itself).
Once func'
s execution is finished, if arg
is not %NULL, the arg_destroy_func
destruction function is called
on arg
. This call occurs in the thread calling gda_thread_wrapper_fetch_result().
If an error occurred in this function, then the arg_destroy_func
function is not called to free arg
.
the function to execute, not %NULL
argument to pass to func
Use this method to check if the execution of a function is finished. The function's execution must have been requested using gda_thread_wrapper_execute().
TRUE if this funct must lock the caller untill a result is available
ID of the job for which a result is expected
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Allow wrapper
to notify when an execution job is finished, by making its exec ID
readable through a new #GIOChannel. This function is useful when the notification needs
to be included into a main loop. This also notifies that signals (emitted by objects in
wrapper'
s internal thread) are available.
The returned #GIOChannel will have something to read everytime an execution job is finished for an execution job submitted from the calling thread. The user whould read #GdaThreadNotification structures from the channel and analyse its contents to call gda_thread_wrapper_iterate() or gda_thread_wrapper_fetch_result().
Note1: the new communication channel will only be operational for jobs submitted after this
function returns, and for signals which have been connected after this function returns. A safe
practice is to call this function before the wrapper
object has been used.
Note2: this function will return the same #GIOChannel everytime it's called from the same thread.
Note3: if the usage of the returned #GIOChannel reveals an error, then g_io_channel_shutdown() and
g_io_channel_unref() should be called on the #GIOChannel to let wrapper
know it should not use
that object anymore.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Use this method to query the number of functions which have been queued to be executed but which have not yet been executed.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object
has a [floating][floating-ref] reference.
This method gives wrapper
a chance to check if some functions to be executed have finished
This method also allows wrapper
to handle signals which may have been emitted by objects
while in the worker thread, and call the callback function specified when gda_thread_wrapper_connect_raw()
was used.
If may_block
is %TRUE, then it will block untill there is one finished execution
(functions returning void and signals are ignored regarding this argument).
whether the call may block
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets a property on an object.
the name of the property to set
the value
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Requests that the signal which ID is id
(which has been obtained using gda_thread_wrapper_connect_raw())
be treated by the calling thread instead of by the thread in which gda_thread_wrapper_connect_raw()
was called.
a signal ID
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
Does the opposite of gda_thread_wrapper_get_io_channel()
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new #GdaThreadWrapper object
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
Creates a new #GdaThreadWrapper object