Closes a module.
Ensures that a module will never be unloaded. Any future g_module_close() calls on the module will be ignored.
Returns the filename that the module was opened with.
If module
refers to the application itself, "main" is returned.
Gets a symbol pointer from a module, such as one exported by %G_MODULE_EXPORT. Note that a valid symbol can be %NULL.
the name of the symbol to find
A portable way to build the filename of a module. The platform-specific prefix and suffix are added to the filename, if needed, and the result is added to the directory, using the correct separator character.
The directory should specify the directory where the module can be found. It can be %NULL or an empty string to indicate that the module is in a standard platform-specific directory, though this is not recommended since the wrong module may be found.
For example, calling g_module_build_path() on a Linux system with a
directory
of /lib
and a module_name
of "mylibrary" will return
/lib/libmylibrary.so
. On a Windows system, using \Windows
as the
directory it will return \Windows\mylibrary.dll
.
the directory where the module is. This can be %NULL or the empty string to indicate that the standard platform-specific directories will be used, though that is not recommended
the name of the module
Gets a string describing the last module error.
Checks if modules are supported on the current platform.
The #GModule struct is an opaque data structure to represent a [dynamically-loaded module][glib-Dynamic-Loading-of-Modules]. It should only be accessed via the following functions.