Builds a new #DbusmenuMenuitemProxy object that proxies
all of the values for mi
.
The #DbusmenuMenuitem to proxy
Parent object
Private data
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Puts child
in the list of children for mi
at the location
specified in position
. If there is not enough entires available
then child
will be placed at the end of the list.
The #DbusmenuMenuitem to make a child of mi
.
Where in mi
object's list of chidren child
should be placed.
This function adds child
to the list of children on mi
at
the end of that list.
The #DbusmenMenuitem that will be a child
This function removes child
from the children list of mi
. It does
not call #g_object_unref on child
.
The child #DbusmenuMenuitem that you want to no longer be a child of mi
.
Search the children of mi
to find one with the ID of id
.
If it doesn't exist then we return #NULL.
The ID of the child that we're looking for.
This function adds child
to the list of children on mi
at
the beginning of that list.
The #DbusmenMenuitem that will be a child
This function moves a child on the list of children. It is for a child that is already in the list, but simply needs a new location.
The #DbusmenuMenuitem that is a child needing to be moved
The position in the list to place it in
This function searchs the whole tree of children that
are attached to mi
. This could be quite a few nodes, all
the way down the tree. It is a depth first search.
ID of the #DbusmenuMenuitem to search for
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
This calls the function func
on this menu item and all
of the children of this item. And their children. And
their children. And... you get the point. It will get
called on the whole tree.
Function to call on every node in the tree
User data to pass to the function
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Returns simply the list of children that this menu item has. The list is valid until another child related function is called, where it might be changed.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets the unique ID for mi
.
This function looks up the parent of mi
This function returns the position of the menu item mi
in the children of parent
. It will return zero if the
menu item can't be found.
The #DbusmenuMenuitem who's children contain mi
This function is very similar to #dbusmenu_menuitem_get_position except that it only counts in the children that have been realized.
The #DbusmenuMenuitem who's children contain mi
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
This function returns the internal value of whether this is a root node or not.
Accesses the private variable of which #DbusmenuMenuitem we are doing the proxying for.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
This function is called to create an event. It is likely to be overrided by subclasses. The default menu item will respond to the activate signal and do:
Emits the #DbusmenuMenuitem::item-activate signal on this menu item. Called by server objects when they get the appropriate DBus signals from the client.
If you subclass this function you should really think about calling the parent function unless you have a good reason not to.
The name of the signal
A value that could be set for the event
The timestamp of when the event happened
Checks whether object
has a [floating][floating-ref] reference.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
This function takes the properties of a #DbusmenuMenuitem and puts them into a #GHashTable that is referenced by the key of a string and has the value of a string. The hash table may not have any entries if there aren't any or there is an error in processing. It is the caller's responsibility to destroy the created #GHashTable.
This functiong gets a list of the names of all the properties that are set on this menu item. This data on the list is owned by the menuitem but the list is not and should be freed using g_list_free() when the calling function is done with it.
Checkes to see if a particular property exists on mi
and
returns #TRUE if so.
The property to look for.
Look up a property on mi
and return the value of it if
it exits. #NULL will be returned if the property doesn't
exist.
The property to grab.
Look up a property on mi
and return the value of it if
it exits. Returns #FALSE if the property doesn't exist.
The property to grab.
Look up a property on mi
and return the value of it if
it exits. #NULL will be returned if the property doesn't
exist.
The property to grab.
Look up a property on mi
and return the value of it if
it exits. Returns zero if the property doesn't exist.
The property to grab.
Removes a property from the menuitem.
The property to look for.
Takes the pair of property
and value
and places them as a
property on mi
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal #DbusmenuMenuitem::prop-changed will be
emitted by this function.
Name of the property to set.
The value of the property.
Takes a boolean value
and sets it on property
as a
property on mi
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal #DbusmenuMenuitem::prop-changed will be
emitted by this function.
Name of the property to set.
The value of the property.
Takes a byte array value
and sets it on property
as a
property on mi
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal #DbusmenuMenuitem::prop-changed will be
emitted by this function.
Name of the property to set.
The byte array.
The number of elements in the byte array.
Takes a boolean value
and sets it on property
as a
property on mi
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal #DbusmenuMenuitem::prop-changed will be
emitted by this function.
Name of the property to set.
The value of the property.
Takes the pair of property
and value
and places them as a
property on mi
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal #DbusmenuMenuitem::prop-changed will be
emitted by this function.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
This function is used to send the even that the submenu of this item is about to be shown. Callers to this event should delay showing the menu until their callback is called if possible.
Callback to call when the call has returned.
Data to pass to the callback.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets the parent of mi
to parent
. If mi
already
has a parent, then this call will fail. The parent will
be set automatically when using the usual methods to add a
child menuitem, so this function should not normally be
called directly
The new parent #DbusmenuMenuitem
Sets a property on an object.
the name of the property to set
the value
This function sets the internal value of whether this is a root node or not.
Whether mi
is a root node or not
Signals that this menu item should be shown to the user. If this is server side the server will then take it and send it over the bus.
The time that the user requested it to be shown
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
While the name sounds devious that's exactly what this function
does. It takes the list of children from the mi
and clears the
internal list. The calling function is now in charge of the ref's
on the children it has taken. A lot of responsibility involved
in taking children.
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unparents the menu item mi
. If mi
doesn't have a
parent, then this call will fail. The menuitem will
be unparented automatically when using the usual methods
to delete a child menuitem, so this function should not
normally be called directly
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Builds a new #DbusmenuMenuitemProxy object that proxies
all of the values for mi
.
The #DbusmenuMenuitem to proxy
Create a new #DbusmenuMenuitem with all default values.
This creates a blank #DbusmenuMenuitem with a specific ID.
ID to use for this menuitem
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
Public instance data for a #DbusmenuMenuitemProxy.