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A #CoglUserDataKey is used to declare a key for attaching data to a #CoglObject using cogl_object_set_user_data. The typedef only exists as a formality to make code self documenting since only the unique address of a #CoglUserDataKey is used.

Typically you would declare a static #CoglUserDataKey and set private data on an object something like this:

|[ static CoglUserDataKey path_private_key;

static void destroy_path_private_cb (void *data) { g_free (data); }

static void my_path_set_data (CoglPath *path, void *data) { cogl_object_set_user_data (COGL_OBJECT (path), &private_key, data, destroy_path_private_cb); }


@record

Hierarchy

  • UserDataKey

Index

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unused: number

ignored.

field
name: string

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