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Provides function pointers for the full OpenGLES 2.0 api. The api must be accessed this way and not by directly calling symbols of any system OpenGLES 2.0 api.

record

Hierarchy

  • GLES2Vtable

Index

Constructors

Properties

Methods

Constructors

Properties

name: string

Methods

  • glActiveTexture(texture: enum_): void
  • glAttachShader(program: uint, shader: uint): void
  • glBindBuffer(target: enum_, buffer: uint): void
  • glBindFramebuffer(target: enum_, framebuffer: uint): void
  • glBindRenderbuffer(target: enum_, renderbuffer: uint): void
  • glBindTexture(target: enum_, texture: uint): void
  • glBlendEquation(mode: enum_): void
  • glBlendEquationSeparate(modeRGB: enum_, modeAlpha: enum_): void
  • glClearDepthf(depth: clampf): void
  • glClearStencil(s: int): void
  • glCompileShader(shader: uint): void
  • glCullFace(mode: enum_): void
  • glDeleteBuffers(n: sizei, buffers: uint): void
  • glDeleteFramebuffers(n: sizei, framebuffers: uint): void
  • glDeleteProgram(program: uint): void
  • glDeleteRenderbuffers(n: sizei, renderbuffers: uint): void
  • glDeleteShader(shader: uint): void
  • glDeleteTextures(n: sizei, textures: uint): void
  • glDepthFunc(func: enum_): void
  • glDepthRangef(nearVal: float, farVal: float): void
  • glDetachShader(program: uint, shader: uint): void
  • glDisable(cap: enum_): void
  • glDisableVertexAttribArray(index: uint): void
  • glEnable(cap: enum_): void
  • glEnableVertexAttribArray(index: uint): void
  • glFinish(): void
  • glFlush(): void
  • glFramebufferRenderbuffer(target: enum_, attachment: enum_, renderbuffertarget: enum_, renderbuffer: uint): void
  • glFrontFace(mode: enum_): void
  • glGenFramebuffers(n: sizei, framebuffers: uint): void
  • glGenRenderbuffers(n: sizei, renderbuffers: uint): void
  • glGenTextures(n: sizei, textures: uint): void
  • glGenerateMipmap(target: enum_): void
  • glGetBufferParameteriv(target: enum_, pname: enum_, params: int): void
  • glGetFramebufferAttachmentParameteriv(target: enum_, attachment: enum_, pname: enum_, params: int): void
  • glGetIntegerv(pname: enum_, params: int): void
  • glGetProgramInfoLog(program: uint, bufSize: sizei, length: sizei, infoLog: string): void
  • glGetProgramiv(program: uint, pname: enum_, params: int): void
  • glGetRenderbufferParameteriv(target: enum_, pname: enum_, params: int): void
  • glGetShaderInfoLog(shader: uint, maxLength: sizei, length: sizei, infoLog: string): void
  • glGetShaderPrecisionFormat(shadertype: enum_, precisiontype: enum_, range: int, precision: int): void
  • glGetShaderiv(shader: uint, pname: enum_, params: int): void
  • glGetTexParameteriv(target: enum_, pname: enum_, params: int): void
  • glGetUniformfv(program: uint, location: int, params: float): void
  • glGetUniformiv(program: uint, location: int, params: int): void
  • glGetVertexAttribPointerv(index: uint, pname: enum_, pointer: void_): void
  • glGetVertexAttribiv(index: uint, pname: enum_, params: int): void
  • glLineWidth(width: float): void
  • glLinkProgram(program: uint): void
  • glPixelStorei(pname: enum_, param: int): void
  • glPolygonOffset(factor: float, units: float): void
  • glReleaseShaderCompiler(): void
  • glShaderSource(shader: uint, count: sizei, string: string, length: int): void
  • glStencilMask(mask: uint): void
  • glStencilMaskSeparate(face: enum_, mask: uint): void
  • glUniform1f(location: int, v0: float): void
  • glUniform1i(location: int, v0: int): void
  • glUniform1iv(location: int, count: sizei, value: int): void
  • glUniform2i(location: int, v0: int, v1: int): void
  • glUniform2iv(location: int, count: sizei, value: int): void
  • glUniform3iv(location: int, count: sizei, value: int): void
  • glUniform4iv(location: int, count: sizei, value: int): void
  • glUseProgram(program: uint): void
  • glValidateProgram(program: uint): void
  • glVertexAttrib1fv(indx: uint, values: float): void
  • glVertexAttrib2fv(indx: uint, values: float): void
  • glVertexAttrib3fv(indx: uint, values: float): void
  • glVertexAttrib4fv(indx: uint, values: float): void

Legend

  • Module
  • Object literal
  • Variable
  • Function
  • Function with type parameter
  • Index signature
  • Type alias
  • Type alias with type parameter
  • Enumeration
  • Enumeration member
  • Property
  • Method
  • Interface
  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
  • Class with type parameter
  • Constructor
  • Property
  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method